Thanee said:Wow, you must play a different edition than I do... fighters hit only 50% with their *best* attack in your games?![]()
Note: I had an error above. Warlocks at 15th level do 7D6, not 8D6 (I didn't have the book with me and was extrapolating low level damage).
Ok, using the sample 15th level Fighter, Ranger, and Paladin NPCs out of the DMG:
Fighter +23 to hit, D10+9 damage (assuming his ranged attacks would be as good as his melee numbers here if he wanted to be an Archer)
Ranger+24 to hit, D8+6 damage
Paladin +21 to hit, D8+5 damage
So far, all of these guys hit for less average damage than my earlier example. Let’s look at 15th level NPC ACs in the DMG:
Bard: 19
Cleric: 24
Druid: 23
Fighter: 28
Monk: 25
Paladin: 26
Ranger: 23
Rogue: 22
Sorcerer: 19
Wizard: 20
Now these surprised me since the PCs in my last campaign at 8th to 10th level were often in the high 20s to low 30s and I would expect NPCs to be just as anal on survival as PCs (hence, low 30s by 15th level). Also, there are more defensive magical items (and ways to increase AC) in the game then there are offensive ones.
Even so, using these numbers puts the Fighter at anywhere from 26 points of damage to 41 points of damage on average. Better than the Warlock’s 25 points against most NPCs.
But then again, I think these ACs are pretty darn low compared to what we saw in our mid-level games, probably because they do not include any protective spells.
Looking in the Monster Manual for CR 15 encounters and their AC / chance to hit with best attack / average damage full round attack this fighter above would do to them:
Marut, 34 / 50% / 13
Vampire Half Elf Mnk 9/Shd 4, 32 / 60% / 17
Which is more in the ballpark of what I was thinking compared to 25 points by the Warlock against the Marut and 19 points against the Vampire Monk.
Note: the Vampire Monk here has a touch AC of 23 (which is extremely high for most encounters, NPCs or monsters), so the Warlock would hit him less often (at +16, an average of 19, still more than the Fighter).
And, of course, this does NOT include any modification to the EB due to Eldritch Essence Invocations.
So yeah, not quite as bad as I thought, but still potent. The Warlock never runs out of arrows.

Thanee said:15th level sorcerers have only about 50 hit points!?
Did they never hear of Con bonuses (from spells or items) and temporary hit points (empowered False Life)?
The 15th level NPC Sorcerer and Wizard in the DMG have 54 hit points each.
I do not doubt that enemy spellcasters can have up protection spells, but if they do, it will also protect against the Archers as well as the Warlocks (i.e. Dex buff items in addition to Con buff items, etc.).