Darksun Players Guide

Starting Characters
PCs on Darksun are tougher than characters from other worlds. All Athasian PCs start at level 3 and gain a bonus ability score increase or a feat. Half Giants do not gain an additional ability score improvement or feat.
Races
The following races are allowed on Darksun. Other races and sub races are unavailable for PCs as they either do not exist on Athas or are unknown to the world at large. Athasian PC are also gain a bonus racial or skilled feat at level 1 except for half giants.
Elf The Wood Elf from the PHB is allowed on Athas. They receive +1 intelligence instead of +1 wisdom
Dwarf. The Hill Dwarf is the Athasian Dwarf.
Halfling. The Stout Halfling represents the Athasian Halfling.
Half Elf. Half Elves Exist on Athas.
Half Giant
Ability Score Increase Half Giants gain +4 strength, +2 constitution and -2 intelligence, -2 wisdom and -2 charisma.
Age Half Giants live to around 200 years of age.
Alignment Half Giants may change their alignment when they complete a long rest. They tend to have the same alignment as the strongest or most charismatic individual they associate with.
Size Half Giants are usually between 10-12 feet tall. They are large sized.
Durable Your hit point maximum increases by 2, and it increases by 2 every time you gain a level. Additionally when you spend a hit dice to regain hit points Half Giants may roll an additional dice.
Giant Half Giants deal an extra 1d4 points of damage with melee weapons.
Oversized Weapons. Half Giants may treat weapons with the two handed property as if they had the one handed weapon property.
Humans.
Athasian humans get +2 to two ability scores of their choice and +1 on two other ability scores of their choice. They also gain proficiency with a skill of their choice.
Mul
Ability Score Increase Muls gain +2 strength, +1 constitution
Age Mul’s live to around 120 years of age.
Alignment Any
Size Mul’s are medium sized.
Great Endurance: Advantage on constitution checks
Relentless Endurance (as half orc)
Brutal Attack (as half orc savage attack)
Natural Athlete: You have proficiency in Athletics
Thri Kreen
Ability Score Increase Your dexterity score increases by 2, your wisdom score increases by 1.
Speed 40’
Claws Your Claws are natural weapons you can use to make unarmed strikes. If you hit with them you deal slashing damage equal to 1d6+ your strength modifier instead of the usual bludegeoning damage.
Exoskeleton Your exoskeleton is durable and thick. When you aren’t wearing armor your AC is 13+ your dexterity modifier.
Extra Limbs You may draw an additional item per round and hold an additional two items or one two handed weapon.
Flurry As a bonus action you may make a claw attack with all your limbs against adjacent opponents. Once you use this trait you can’t use it again until you complete a short or long rest.
Sleepless
Thri Kreen Weapons Training you are proficient with the Chatkas (treat as dart), and the Gythka (treat as a glaive).
Languages. Common, Kreen
Classes
The following Classes and archetypes are allowed. Not not all classes and archetypes exist on Athas.
Barbarian
The Berzerker archetype is allowed on Athas.
Bard
The PHB Bards do not exist on Athas. They are Rogues: Assassins.
Cleric.
Athasian clerics draw their power from the elements. The elements grant the following domains.
Air. Tempest,
Earth. Nature, Stone
Fire. Flames, Light
Water. Healing, Water
The Flames, Stone, Water domains are found in En5ider 65 Priests of Elemental Power.
Druid
Druids may be land Druids and select Desert, Grasslands or Swamp as options. Forest Druids are rare and tend to be halflings or from Gulg or Nibenay. They draw their power from Spirits of the Land.
Fighter The Athasian Fighter is the Battlemaster. At higher levels Fighters often lead armies on the world of Athas.
Gladiator The Gladiator is a Champion fighter. Gladiators may add the perform skill to their list of skills they can choose.
Ranger The Hunter Ranger is allowed on Darksun.
Mystic. The Mystic class (Unearthed Arcana article) is allowed on Darksun.
Templar Templars are servants of the Sorcerer Kings. They must be of non good alignment. They are treated as Clerics with the War Domain.
Rogue
The Thief is allowed in a Darksun game.
Wizard
Wizards are allowed on Darksun although they are hunted by Templars and shunned by the general populace who blame them for the state of Athas. They follow the defiling rules.
Feats
Feats are allowed on Athas. If they are allowed the following feats do not exist on Athas and may not be selected. Racial Feats and other will be added.
Healer
Inspirational Leader