Daunton's Dead Shadow (DM:Ukingsken, Judge:????)

ooc: Hey, Cabana. I know you're busy with Real Life and all, and running your own game. I know how that goes. Should I NPC Kamotz until you get your feet under you? I'm gonna run him tomorrow if I don't hear from you...
 

log in or register to remove this ad

Vrrsk't side-steps out of Magnus way, bringing his flail to bear on the mottled dog. Stand down and let the righteous pass, or suffer the radiance scintillation that is Apoli's wrath! Challenges Vrrsk't of the Hammerer, as holy light armored the dragonborn paladin.

Kamotz came out of hiding almost simultaneously, a violet flame singes the beard of the dwarf rider. A white flame bathes Magnus in a black-light, armoring him against his enemies.


[sblock=OOC]

Feel free to harass me via PM anytime, don't let me hold the game back.

Vrrsk't

Move Shift to P11

Minor Divine Challenge on Hammeret: Hammerer is marked; -2 to attack anyone else, takes 6 radiant damage first time Hammerer makes an attack that does not include Vrrsk't.

Standard Bolstering Strike on Hyena 1, 23 vs AC, for 4 damage and Vrrsk't gains 2 TempHP

Kamotz

Move O12 -> P12 -> ending in Q14

Minor

Standard Sacred Flame on Hammerer, 24 vs. Reflex, 7 Radiant damage and Magnus gains 2 Temp HP.

[/sblock]
 

Round 4

The party's counterattack is fierce. Morvannon gestures, and flames explode around the front-most canines, scorching one of them badly. Grakk lumbers forward with a roar, slamming his sword brutally into one of the wolves. Vixo darts out from hiding, his dagger drawing blood as well.

Magnus urges Vrrsk't out of the way, and the paladin complies, roaring a holy challenge to the pack's dwarven leader before landing a blow of his own. Magnus moves forward and blasts one of the hyenas back. Kamotz bravely runs toward the hammer-wielding dwarf, calling divine fire on him.

The pack swarms over the front line, but their attack is largely ineffectual, save for a minor bite on Magnus.

Kamotz, on the other hand, quickly finds himself surrounded by a hyena, the dire wolf, and its rider, who smoothly dismounts and smashes the shifter in the face with his buckler, knocking him prone. The hyena follows up with a savage bite, opening a bloody wound.

Finally, the crossbow-wielding dwarf reloads and takes careful aim at Vixo. The bolt heads straight for the kobold's eye, but Vixo manages to dodge aside just enough to save his life, wrenching something in the process.

[sblock=ooc]Morvannon moves, gains concealment, and hits hyena 1 with scorching burst for 11.

Grakk charges to P11 and hits wolf 3 for 15.

Vixo hits hyena 1 for 6 damage.

Vrrsk't shifts to P9 (not P11; Grakk is already there), divine challenges the hammerer, and hits with bolstering strike. Hyena 1 takes 4, Vrrsk't gets 2 temp hp. Hyena 1 is bloodied.

Magnus moves to P10, uses second wind, and hits hyena 1 for 11 damage, and pushes it into the shadows, where it takes 4 psychic, leaving it with 1 HP left. The grasping shadows disappear.

Kamotz goes to Q14 (I assume you mean P13, not p12; I don't see any reason to draw an OA from wolf 3) and hits hammerer with sacred flame. It takes 7 radiant and Magnus gets 2 temp hp.

Hyena 1 charges Magnus, moving back to Q11. 24 vs. AC hits for 5 damage. Bah, minimum damage.

Wolf 2 attacks Magnus as well, gaining CA from Hyena 1's Harrier. nat 1 misses. Wolf 3, likewise: 15 vs. AC misses.

Wolf 1, slowed, double moves forward.

Hyena 3 charges Vrrsk't: 17 vs. AC misses.

Hyena 2 moves to Q13 and readies an attack on Kamotz for after the hammerer goes.

Wolf and hammerer move up on Kamotz. (move) Hammerer dismounts into Q15 (standard) and uses Shield Bash (minor) on Kamotz. It takes 6 radiant from divine challenge. 25 vs. Fort hits for 10 damage, and Kamotz is knocked prone. Dire wolf doesn't get any actions this turn 'cause it was a mount, but it will get actions next round.

Hyena 2's readied action fires now: 26 vs. AC hits for 11 damage. Kamotz is bloodied.

The bolter uses aimed shot on Vixo: 30 vs. AC hits for 15 damage.

[/sblock]

[sblock=Status and initiative]
  • Kamotz 10/31 hp, 9/9 surges, prone, bloodied
  • Vrrsk't 27/35 hp +2 temp, 12/12 surges
  • Vixo 23/38 hp, 9/9 surges
  • Morvannon 32/32 hp, 8/8 surges, concealed
  • Magnus 23/29 hp, 8/8 surges, +2 defenses tsnt
  • Grakk 44/44 hp +4 temp, 11/12 surges
  • Wolf 1 4 damage
  • Wolf 2 unharmed
  • Wolf 3 15 damage
  • Hyena 1 36 damage, bloodied
  • Hyena 2 unharmed
  • Hyena 3 4 damage
  • Dire Wolf unharmed
  • Hammerer 13 damage, marked by Vrrsk't with DC
  • Bolter unharmed

Resources used:
  • Grakk: AP, Swift charge, Second Wind
  • Magnus: grasping shadows, second wind
  • Morvannon: Scorching burst
  • Hammerer: Shield bash

[/sblock]

[sblock=enemy stats]Bolter: HP 46, AC 16, Fort 15, Ref 16, Will 14. BMA +8 vs. AC, 1d10+2 damage. Aimed Shot: The Bolter gains +2 to hit and +1d6 damage to ranged attacks against creatures that don't have cover.

Hammerer: HP 64, AC 21, Fort 18 Ref 15 Will 17. BMA +11 vs. AC, 1d10+3 damage.

Dire Wolf: HP 67, AC 19 Fort 18 Ref 17 Will 16. BMA +10 vs. AC, 1d8+4 damage or 2d8+4 damage vs. a prone target. Pack Hunter: Dire Wolf and its rider gain CA against any target with one or more of its allies adjacent to it. If the dire wolf has CA, the target is knocked prone on a hit.

Gray Wolf: HP 38, AC 16, Fort 13, Ref 14, Will 13. BMA +7 vs. AC, 1d6+2 damage, or 2d6+2 vs. a prone target. If the gray wolf has CA against a target, it gets knocked prone on a hit.

Hyena: HP 37, AC 16, Fort 14, Ref 13, Will 12. BMA +7 vs. AC, 1d6+3 damage. Pack Attack: Hyena deals an extra 1d6 damage to a target if two or more of its allies are adjacent to it. Harrier: Enemies adjacent to a hyena grant CA to the hyena's allies when making melee attacks.
[/sblock]

[sblock=map]
northgate05.png

[/sblock]
 

Grakk swings at the wolf in front of him. Frustrated by his attack, he boldly moves to confront the direwolf.

[sblock=ooc]
attack: foe to foe: 1d20+9 vs AC: 13 for 13 points damage (crap)
movement: move to r13 (triggering countless OA's...that's just grakk)
minor: Stones endurance: resist 5 to all types of damage until the end of grakk's next turn.
[/sblock]

ooc: i'll update statblock later today
 


Kamotz wiped the blood from his mouth, and looked up, Magnus, push the little ones this way! a low rumble began deep within the shifter, his eyes catching the light from the torches, and burning with focus at his attacker.




[sblock=OOC]

Anyone who has the capability to push, pull, slide as many of the enemies into a close burst 3 of Kamotz, that would be great.

He'll be pulling out his daily, and that will have a chance at weakening all within the close burst 3.


[/sblock]
 

*you're going to make me upset again, aren't you*
*I can but try. Here, taste the wolf*

Morvannon sidles in close to the pack of canines, placing his patron's mark on a wolf as he comes closer. Then he raises his hand in a gesture similar to Magnus's earlier move, taking in a deep breath and letting it out in a tremendous shout, which blasts over the beasts, sending them tumbling a few feet. As the wounded hyena drops, bleeding from its ears, Morvannon winks out of existence, stepping back through a green portal a short distance away.

[sblock=Actions]Move: Walk to P-8, maintaining Shadow Walk
Minor: Warlock's Curse on Wolf 2
Standard: Thunderwave into area centered on square R-9, attacking Hyena 3, Wolf 2, and Hyena 1. Attack rolls (+4 vs. Fortitude): 18, 18, 15. All three hit. The hyenas both take 8 thunder damage (should have been +3 instead of +4), and Wolf 2 takes an additional 2 from Warlock's Curse. Hyena 3 and Wolf 2 are each pushed 1 square southeast. Hyena 1 is killed, and Morvannon teleports to S-7 by Misty Step.[/sblock]
[sblock="Mini stat"]Morvannon Rinael - Level 2 Half-Elf Warlock
Passive Perception: 12, Passive Insight: 19, Initiative: +1 Senses: Low-light
AC: 16, Fortitude: 13, Reflex: 15, Will: 16 -- Speed: 6, Size: Medium
HP: 32/32, Bloodied 16, Surge Value 8, Surges left 8/8
Action Points: 1, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

[sblock=dimsdale]Might want to flip your move and minor actions, so you've got Stone's Endurance up when you take any OAs you provoke.[/sblock]


[sblock=ooc]
Good idea

thanks RedBeardJim

Covaithe, please flip move action and minor action for reasons stated by RBJ.
[/sblock]
 

[sblock=ooc]
Covaithe, please flip move action and minor action for reasons stated by RBJ.

No problem; I'd have done that anyway. It would have been a cheap shot to make you keep them in order when switching them was obviously better. When If I drop a PC, I don't want to do it with a cheap shot. ;)
[/sblock]
 


Remove ads

Top