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Daunton's Dead Shadow (DM:Ukingsken, Judge:????)


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Could Kamotz spend his AP and climb out of the pit? He would.

ooc: I'm inclined to say yes, but there's the issue of being prone. How about this: if you succeed in an acrobatics check, DC 15, you land on your feet in the pit. You still take the pit's attack, but can use your AP to climb out and not suffer another attack at the start of your turn in round 2. If you fail, you fall prone, and need two move actions: standing and climbing. I'll leave it to you if you spend your AP in round 1 to do those.
 

Magnus stumbled back from the zombies that had beset him, his hand clutching at the inflicted wounds. Looking down at his bloodied hand he began to laugh with that wheezing cackle. With the other hand he brought his crooked staff down, where it rang against the stone floor of the chamber. The keys began to jingle and jangle and the sound swelled and grew in abnormal ways until it began to rip and tear everything in its path, obliterating the zombies and sending the drake back into the shadows. As the sound subsided Magnus could be heard muttering twisting words and tendrils of strangely coloured fired began to snake out of empty air until a burning grasping thing had pulled itself into the world, reaching hungrily for anything nearby it could touch with its fiery caress.


[sblock=ooc]

move: shift to U11

minor: second wind, bring Magnus to 21 hp

standard: Thunderwave: vs Fort (Enlarged, Area: Q,R,S,T/7,8,9,10) [Target Order: Rotter 4, 5, Grave Drake 1] (1d20+6=14, 1d20+6=21, 1d20+6=18)
Thunder Damage (1d6+5-2=6), push Grave Drake 1 to N8.
That should kill Rotters 4 and 5, and the Grave Drake takes another 4 psychic damage and is slowed til the end of its next turn from entering the Grasping Shadows.

AP

standard: Flaming Sphere: vs Ref [Conjure in O9, Target: Grave Drake 1] (1d20+6=9)
miss.
Rotter 2 will automatically be killed at the start of its turn, Grave Drake 1 automatically takes Fire Damage (1d4+5=8).

[/sblock]
[sblock=ministats]Magnus Madiron- Male Dwarven Wizard 2
Initiative: +1, Passive Perception: 14, Passive Insight: 19, Senses: Low-light
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:5
HP:21/29, Bloodied:14, Surge Value:7, Surges left:5/8
Action Points: 0
Powers -
Cloud of Daggers
Thunderwave

Grasping Shadows
Shield
Staff of Defense
Second Wind

Flaming Sphere
Healing Word
Circlet of Second Chances


Conditions:
Second Wind (+2 to all defenses til the start of Magnus' next turn)

Full character sheet[/sblock]
 
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[sblock=ooc]

I'm going to be away from home a few days, probably until wed. and I'm not sure how regularly my internet access is going to be. Feel free to npc Magnus or have the others pick actions for him so I'm not holding things up.

[/sblock]
 

Kamotz landed with a harsh thud, knocking the wind out of himself, and kicking in the deathly soup.

[sblock=OOC]

crud

Is it already on Kamotz/Vrrsk't again?
[/sblock]
 

Kamotz yelps, and goes feral, claws extending into talons, and dragging him out of the pit. The familiar blacklight flame sprouts from his palm and envelops his shaggy hand down to the wrist, he throws the ball through Grakk into the Drake. Both bolstering the goliath, and burning the drake with radiance.

Shaking himself like a wild wolf, Kamotz manages to slough off most of the thick putrescence.

Vrrsk't quickly dispatches the rotted flesh bag in his way, and moves to assist Kamotz. Bathing Kamotz with Apoli's holy light, and burning himself in the process, the dragonborn infuses the shifter with Apoli's own power.

[sblock=OOC]

Kamotz

Pit of Unspeakable Filth, 14 (16 with CA) vs fort, 6 necrotic

Take ongoing 5 necrotic

Kamotz at 11/31, and is now bloodied

Minor Longtooth Shifting Effect: Until the end of the encounter or until unconscious Kamotz gains +2 damage rolls. In addition Kamotz gains regeneration 2 for as long as he is bloodied.

Move Climb out of pit, 21 vs DC 10, to N18

EDIT: (IF AP is needed here to stand and climb out, please use the AP. Otherwise Kamotz will take the negatives from prone, they are not included.)

Standard Sacred Flame on Wight couldn't target the Wight from N18, targets Drake 2 instead, 20 vs Reflex hits for, 7 radiant damage and Grakk chooses either to gain 2 temporary hit points or to make a saving throw.

Free divine fortune

Save vs Ongoing 5 necrotic and slowed. SUCCESS

Roll Lookup

Vrrsk't

Standard Bolstering strike on rotter 7, 18 vs AC hits, rotter dies, Vrrsk't gains +2 temp HP

Move O18 (May provoke OA if Rotter 7 still standing, in case 17 vs AC, 5 damage)

Minor Lay on Hands Kamotz, Vrrsk't spends a HS, Kamotz regains health as if he had spent a HS.

Vrrsk't at 2 temp HP 28/35 HP and 9/12 HS, Kamotz at 18/31 HP

Roll Lookup


Must go to bed now... fluff later if there is time.
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Round 2

Grakk roars, his muscles visibly swelling and stony protrusions forming on his rough hide. He swings a vast overhand stroke at the undead drake gripping his thigh, and though his stroke misses the spine, it still smashes several ribs.

Morvannon circles the fight, and sends a sheet of flame cascading over the drake clutching Grakk. It sizzles and smokes, silently withering away, until the core of the necrotic energy powering it can clearly be seen through its patchwork frame. The stench is terrible, but a red gleam still lights its empty eye sockets.

Vixo hurls a dagger almost absently, missing everything, but scrapes the worst of the paralyzing goo off of himself.

Magnus looks at the ritual setup more carefully, with an eye towards how it might be disturbed.

[sblock=religion or arcana DC 10]There are no obvious physical components to the ritual, like candles or powder diagrams strewn on the altar. There are designs on the altar, but they appear to be permanent, etched or built directly into the huge block of stone.

[sblock=DC 15]The pool of ooze seems to be some kind of material component to the spell. The pattern of movement in the ghostly lights beneath the surface is linked to the rise and fall of the gutteral chanting, and out of the corner of your eye you can almost see faint traceries of insubstantial energy linking the altar and the pool.

[sblock=DC 20]The positioning of the altar, suspended over the pool, must surely be significant. If the altar could be moved, such as by breaking the chains holding it in place, or Slardazial forced away from the altar, that would surely interrupt the ritual.
[/sblock]
[/sblock]
[/sblock]

Magnus, turning his attention to more immediate matters, steps away from the undead dogging his steps, and with a blast of thunder, shatters their fragile bones to flinders. The grave drake, made of sterner stuff, is still forced back into the writhing shadows. Magnus presses the advantage, conjuring a huge orb of whirling flame. It lashes out at the drake, but the flame washes harmlessly over it.

Kamotz grits his teeth as the pit's noxious fluid eats away at his flesh. He transforms, teeth lengthening and coarse fur sprouting around his body, as he stands and hauls himself from the pit. Quickly, he directs his holy symbol at Grakk's foe, and a wash of radiant power cascades over the monster. its spine falls to pieces, limbs and ribs falling into a clattering pile of bones. But, somehow, its fearsome jaws remain intact, and a tiny spark of hatred lights its eyes as it keeps gnawing on Grakk from beyond death itself.

[sblock=Religion or Arcana or Nature or Dungeoneering, DC 15]It's common knowledge that most undead are especially weak against the radiant power of the gods. But when Kamotz hit the grave drake, it seemed to have no particular additional potency. Perhaps this is the form that the ritual's empowerment of nearby undead takes?[/sblock]

Vrrsk't absently crushes the skull of the zombie pestering him, and rushes to Kamotz' side. With a touch and a whispered prayer, life flows into the beleaguered cleric, restoring much of his eroded skin.

The zombie standing next to Magnus' ball of flame suddenly bursts into flames itself, crumbling in a heap. The two zombies near Grakk circle the barbarian, and one of them finds purchase with its claws, but the stony protrusions from Grakk's hide foil its attack.

The animated corpse with the extra-large jaws casts a spell, and a ghostly hand suddenly grips Magnus, pulling him closer to the center. The corpse-being circles wide around the fireball.

The dead drake whose head is still attached to Grakk's leg grinds its jaws together, and a spray of blood erupts as its rotting teeth sever a vessel. Then the spark dies from its eye sockets, and the jaws fall to the floor with the rest of the pile of bones.

The other drake, seeing Magnus now within reach, charges, latching on to the dwarf with its own set of oversized jaws.

The deathwight lurches towards Grakk, turning at the last moment and, suddenly pulling aside a tattered cowl, exposes a face of such awful horror to Kamotz and Vrrsk't that the latter is flung prone, while the former recoils in terror, leaping thoughtlessly right back into the pit of filth. Which, in turn begins to eat away his flesh again.

Slardazial's voice seems to take on a hint of satisfaction as he chants, gaining strength all the while.

The pretty girl chained to the wall tugs with all her might, and manages to pull one of the links free. She rushes toward Morvannon, her face tear-streaked as she pleads for help.

[sblock=ooc]Grakk uses stones endurance. Rage attack misses, but does half damage, and Grakk has his bloodhunt rage on.

Morvannon curses drake 2 and crits for 29 damage. It is indeed bloodied.

Vixo misses, but makes his save.

Magnus uses second wind. He hits three targets with thunderwave. The rotters drop, and the grave drake takes 6 and is pushed into the grasping shadows, taking 4 more and becoming slowed TENT. He spends an AP on a flaming sphere, which misses. The grasping shadows zone expires.

Kamotz is hit by the pit again, taking 6 more necrotic and 5 ongoing necrotic, bloodying him. He stands and climbs out of the pit, taking two move actions, and spends his AP for sacred flame on drake 2, hitting for 9 radiant damage. (You forgot your +2 from longtooth shifting!) The ritual suppresses its normal radiant vulnerability, so it's just 9. That drops it below zero, though, which triggers its Death Grip power: it makes a bite attack against Grakk. 16 vs. AC misses, but it can still sustain its grab until the end of its next turn, despite being dead. Kamotz spends divine fortune, and makes his save. Grakk has nothing to save against, so I'll give him the 2 temp hp.

Vrrsk't drops rotter 7, gains 2 temp hp, moves to Kamotz, and lays on hands. Kamotz is no longer bloodied.

Rotter 2 dies. Rotters 3 and 8 move around Grakk, working towards flanking positions but not quite getting there. They attack. One hits, dealing 5 damage, but Grakk resists all of it.

Maw uses Claw of Karalel: crit. No damage (dammit) but Magnus is pulled 3 squares. That's reduced to 2 because he's a dwarf, but it brings Magnus into charging range for the drake. Maw moves to Q7, avoiding the sphere.

Drake 1 takes 8 fire damage from the sphere. It charges Magnus: 24 vs. AC hits for 5 damage, and Magnus is grabbed.

Drake 2 gnaws on Grakk: crit for 19 damage, of which Grakk resists 5. Grakk is bloodied. Drake 2's grip fails at the end of its turn, and it falls off, really dead now.

The wight moves down, and uses Horrific Visage. Close blast 5 catches Kamotz and Vrrsk't: 18 vs Will hits Kamotz for 2 damage, and Vrrsk't catches a crit for 6 damage. Both are pushed 3 squares west, unless they make a saving throw to fall prone instead. I'm going to assume they want to try the save, and roll for them: Kamotz fails, Vrrsk't succeeds and falls prone. Kamotz gets another taste of the goo, 18 vs. Fort hits for 4 necrotic, and 5 ongoing necrotic and slowed (se both). Kamotz is bloodied again. This time, he's not prone, though.

Slardazial regens 20, and continues the ritual.

Pretty girl escapes her bonds and moves south.

[/sblock]

[sblock=status and initiative]

  • Kamotz 14/31 hp, 7/9 surges, regen 2 while bloodied, +2 to damage rolls until unconscious, 5 ongoing necrotic and slowed (se both), bloodied
  • Vrrsk't 22/35 hp +2 temp hp, 9/12 surges, prone
  • Vixo 29/38 hp, 7/9 surges, immobilized (se)
  • Morvannon 30/32 hp, 6/8 surges, concealment
  • Magnus 16/29 hp, 6/8 surges, +2 def tsnt, grabbed by drake 1
  • Grakk 21/44 hp, 9/12 surges, resist 5 all TENT, bloodhunt rage, bloodied
  • Wight unharmed
  • Grave Drake 1 23 damage, slowed (tent)
  • Grave Drake 2 dead
  • Maw 5 damage
  • Rotter 1 dead
  • Rotter 2 dead
  • Rotter 3 unharmed
  • Rotter 4 dead
  • Rotter 5 dead
  • Rotter 6 dead
  • Rotter 7 dead
  • Rotter 8 unharmed
  • Slardazial +31 healed

Resources used:
  • Grakk: AP, bloodhunt rage, Stone's Endurance
  • Magnus: AP, flaming sphere, Grasping Shadows, second wind
  • Morvannon: AP, Witchfire
  • Kamotz: AP, Beacon of Hope, channel divinity
  • Vixo: Blinding Barrage, Duelist's dagger
  • Vrrsk't: Lay on hands x1
  • Wight: horrific visage

[/sblock]

[sblock=Enemy stats]
Slardazial HP ??, AC 18, Fort 22, Reflex 18, Will 20.
While the ritual is going: resist 10 all, regen 20, and he can use the following power:
Back Off, Bub: immediate reaction, when an enemy moves into an adjacent square: +8 vs. Fort, and the target is pushed 2 squares.

Pit of Unspeakable Filth
When a creature enters or starts it turn in the filth, it makes an attack: +7 vs Fort, 1d10 necrotic damage, and the target is slowed and takes 5 ongoing necrotic (save ends both)

Zombie Rotter 1 HP, a missed attack never damages them. AC 13, For 13, Ref 9, Will 10.
+6 vs. AC, 5 damage

Grave Drake: 49 HP, AC 19, Fort 16, Ref 15, Will 14
+9 vs. AC, 1d10+3 damage and the target is grabbed

Deathlock Wight: 54 HP, AC 18, Fort 15, Ref 16, Will 17
+9 vs. AC, 1d6 damage and the target loses a healing surge

Maw: 44 HP, AC 17, For 14, Ref 15, Will 14
+8 vs. AC, 1d8+2 damage

Chains: 15 HP each, AC 8, Fort 8, Ref 8, Will N/A
Chains have +12 to all defenses against ranged attacks from non-adjacent squares.

[/sblock]

[sblock=map and terrain notes]
crypt03.png


The pit's surface is 5' below ground level. Climbing out takes a DC 10 athletics check.
[/sblock]
 

[sblock=ooc]Morvannon teleports to O-24 via Misty Step when the drake drops. Also, Arcana skill check: 21[/sblock]

The room turns a deep green to Morvannon's eyes as the drake falls to pieces, and a chuckle reverberates through his mind as part of its unholy energy flows through him to someplace else.

*What is this place?* he thinks, as the ritual chamber shimmers and fades to reveal a verdant forest.
*my realm. a part of it. your link to me allows you to touch it, briefly. move through it. wrap it around you.*
*How do I get back?*
*you will know.*


Morvannon takes a few hesitant steps past trees wider across than he is tall, and taller than his mind can process, when he feels a subtle nudge in his head, and senses a weak spot in the air. He reaches a hand out to the widening portal, and finds himself back in the crypt, next to a hysterical girl. "Miss! Are you all right? Who are you, and what is going on here?"

Before she can answer, he finds his vision drawn to the pool of ooze. His senses seem sharper from his time spent in that other place, and he can almost see the tendrils of energy reaching from Slardaziel, to the ooze, to the altar and back again. "We need to get him away from that altar! Grakk! Vrrsk't! Can you take out those chains?"
 

One would think that if one is bloodied that he would lose strength and resolve to fight on. But no, that is not the case with a barbarian in a state of rage. With a nod of the head he acknowledges the warlock's brutal attack on the drake as if to say good hit. He hears the shouts of the warlock but his mind is too consumed with hatred of the foes to comprehend. Ignoring the two "unworthy" foes, Grakk goes for the wight. He chops biter down onto the shoulder blade of the undead with a thud. As the wight reals back, the sword glows, causing more damage to the foe, but also to Grakk as both hands now appear to be bloodied. Also, the attack was so powerful that Grakk staggers a bit to regain his balance.

[sblock=attack]
Movement: Move to N20
attack: avalanche strike vs the wight: 1d20+9 = 25 for 3d10+11 = 28 + 3 more point damage due to Grakk being in ragemode and that he's bloodied

use weapon power for an additional 3 points damage while Grakk takes 1 point damage bringing him down to 20 HP

until the beginning of his Grakk's next attack the wight gets +4 to attack.
[/sblock]

[sblock=ooc]
Agghhh...Sorry RedBeardJim. I posted at the same time you did. I just edited my post to reflect that the Movannon was saying something to him.
[/sblock]

[sblock=stats]
Grakk: Goliath Barbarian: Level 2:

Conditions:
Adverse Conditions: BLOODIED
Initiative: +3
Passive Insight: 11
Passive Perception: 16
Senses Normal: Vision
HP 44 20
Bloodied 22
Surge Value 11; Surges Per-Day 13 12 left
AC =16
Fortitude 16 Reflex 13 Will 11 Speed 6
action Point: 1
second wind: 1
basic attack: Bloodclaw Greatsword +1: To Hit: +9: Damage 1d10+7 (+11 when bloodhunt rage is active and bloodied):
Powers
At will:
Foe-to-Foe Strike
Devastating Strike
Encounter:
Avalanche Strike USED
Stone's Endurance USED
Swift Charge
Combat Sprint
Daily Standard:
Bloodhunt Rage USED
Bloodclaw Weapon Power: USED
[/sblock]
 
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