Round 1
Kamotz lands a heavy two-handed blow, bruising the guard and knocking his armor askew, hampering his mobility and leaving an opening for Grakk. He takes advantage of the guard's stagger to look around, surveying the area inside the wall. The gate leads into a garden-like area, neat and manicured. To the east stand a trio of maple trees, neatly trimmed into identical cones. To the west, a large brass bell hangs from a carved wooden post. Beyond the bell, a row of topiary bushes carved into the shapes of larger-than-life animals throw long shadows in the lantern light. To the south, a neatly-groomed gravel path winds between beds of flowers, leading toward the mansion itself.
Vrrsk't plunges through the fray, ignoring a feeble blow from the first guard, and strikes the second. His weapon flashes as it strikes, leaving a trail of smoking and blackened rings in the guard's chainmail.
The guards finally respond. The first steps back, giving him room to swing, and responds with a heavy blow of his own, knocking Grakk to the ground. The second steps away from Vrrsk't, and hammers the butt of his halberd against the brass bell. The deep tone pierces the night, carrying and ringing for long seconds. Before it dies away, the final echoes are covered by the sounds of baying hounds, coming from the direction of the house. No motion is visible yet, but from the sounds of it, the hounds are coming quickly.
[sblock=ooc]Kamotz hits for 15. Grakk gains +4 to attacks against guard 1 (tent Kamotz)
Vrrsk't goes to J10. That's 6 squares of movement, but I'll let it pass 'cause my initial placements were kind of arbitrary anyway. Divine challenge, and hits for 14 radiant.
Guard 1 shifts SE and attacks Grakk with powerful strike (reach 2):
25 vs. AC hits for 8 damage, and Grakk is knocked prone.
Guard 2 shifts NW and rings the bell.
Everyone is up.
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[sblock=Status and initiative]
- Kamotz 31/31 hp, 9/9 surges
- Vrrsk't 35/35 hp, 12/12 surges
- Guard 1 31 damage, bloodied
- Guard 2 14 damage, divine challenged
- Vixo 38/38 hp, 9/9 surges
- Morvannon 32/32 hp, 8/8 surges
- Magnus 29/29 hp, 8/8 surges
- Grakk 36/44 hp, 12/12 surges, prone
Resources used:
None
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[sblock=enemy stats]Human guards: HP 47, AC 19, Fort 16, Ref 15, Will 14. BMA +10 vs. AC, 1d10+3 damage and target is marked TENT (guard)
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[sblock=map]
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