Daunton's Dead Shadow (DM:Ukingsken, Judge:????)

[sblock=OOC]

Speaking of playing a Paladin...

Since WotC debuted Hybrid Rules, I made Kamotz the way I originally intended him to act. As part leader, part defender, or Paladin|Cleric.

I can't wait for PHB3 to become legal, because if Kamotz is successful with his promotion, I plan to use it as a chance to swear Oath as a paladin of Lauto. Retire Kamotz as a cleric, and give Kamotz the Paladin|Cleric a chance at approval.

:excited dancing:


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[sblock=ooc]

I can totally see Kamotz as a paladin

Since Roadtoad hasn't posted in this thread for a month, as RedBeardJim has mentioned, and he hasn't posted in his other adventure "Enemy Among Us" for that long as well, I suggest that CaBaNa take over Vrrsk't to get some paladin roleplaying practice.

What do you say?

How does everyone else feel about this. We are going at a snail's pace...I'd like to move on. Grakk wants to get his revenge. :)


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[sblock=ooc]

I can totally see Kamotz as a paladin

Since Roadtoad hasn't posted in this thread for a month, as RedBeardJim has mentioned, and he hasn't posted in his other adventure "Enemy Among Us" for that long as well, I suggest that CaBaNa take over Vrrsk't to get some paladin roleplaying practice.

What do you say?

How does everyone else feel about this. We are going at a snail's pace...I'd like to move on. Grakk wants to get his revenge. :)


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[sblock=ooc]fine with me[/sblock]
 

[sblock=ooc]

I can totally see Kamotz as a paladin

Since Roadtoad hasn't posted in this thread for a month, as RedBeardJim has mentioned, and he hasn't posted in his other adventure "Enemy Among Us" for that long as well, I suggest that CaBaNa take over Vrrsk't to get some paladin roleplaying practice.

What do you say?

How does everyone else feel about this. We are going at a snail's pace...I'd like to move on. Grakk wants to get his revenge. :)


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[sblock=ooc]I'm fine with that too.[/sblock]
 

Vrrsk't boldy walks forward, head held high, flail and shield glistening reflections of the light. Batting away the foolish guards meager attack, the red-hued Dragonborn laid judgement upon the guards, Apoli's Shining Light will cast aside the shades of grey that you live in fool! His deed followed his words as the flail he carried made contact with the wayward guardsman.

HA HA! happily shouts the paladin, joyous with accuracy.



[sblock=OOC]

Move to J10 provokes from Guard 1 15 vs AC doesn't hit

Minor Divine Challenge on Guard 2, Mark target; -2 to attack anyone else, takes 6 radiant damage first time it makes an attack that does not include Vrrsk't.

Standard Holy Strike on Guard 2 24 vs AC hits, for 14 Radiant damage

Roll Lookup


I could get used to being a partial Paladin ;)
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Round 1

Kamotz lands a heavy two-handed blow, bruising the guard and knocking his armor askew, hampering his mobility and leaving an opening for Grakk. He takes advantage of the guard's stagger to look around, surveying the area inside the wall. The gate leads into a garden-like area, neat and manicured. To the east stand a trio of maple trees, neatly trimmed into identical cones. To the west, a large brass bell hangs from a carved wooden post. Beyond the bell, a row of topiary bushes carved into the shapes of larger-than-life animals throw long shadows in the lantern light. To the south, a neatly-groomed gravel path winds between beds of flowers, leading toward the mansion itself.

Vrrsk't plunges through the fray, ignoring a feeble blow from the first guard, and strikes the second. His weapon flashes as it strikes, leaving a trail of smoking and blackened rings in the guard's chainmail.

The guards finally respond. The first steps back, giving him room to swing, and responds with a heavy blow of his own, knocking Grakk to the ground. The second steps away from Vrrsk't, and hammers the butt of his halberd against the brass bell. The deep tone pierces the night, carrying and ringing for long seconds. Before it dies away, the final echoes are covered by the sounds of baying hounds, coming from the direction of the house. No motion is visible yet, but from the sounds of it, the hounds are coming quickly.

[sblock=ooc]Kamotz hits for 15. Grakk gains +4 to attacks against guard 1 (tent Kamotz)

Vrrsk't goes to J10. That's 6 squares of movement, but I'll let it pass 'cause my initial placements were kind of arbitrary anyway. Divine challenge, and hits for 14 radiant.

Guard 1 shifts SE and attacks Grakk with powerful strike (reach 2): 25 vs. AC hits for 8 damage, and Grakk is knocked prone.

Guard 2 shifts NW and rings the bell.

Everyone is up.

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[sblock=Status and initiative]
  • Kamotz 31/31 hp, 9/9 surges
  • Vrrsk't 35/35 hp, 12/12 surges
  • Guard 1 31 damage, bloodied
  • Guard 2 14 damage, divine challenged
  • Vixo 38/38 hp, 9/9 surges
  • Morvannon 32/32 hp, 8/8 surges
  • Magnus 29/29 hp, 8/8 surges
  • Grakk 36/44 hp, 12/12 surges, prone

Resources used:
None

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[sblock=enemy stats]Human guards: HP 47, AC 19, Fort 16, Ref 15, Will 14. BMA +10 vs. AC, 1d10+3 damage and target is marked TENT (guard)
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[sblock=map]
northgate02.png

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Morvannon swears under his breath. "This is going to get ugly..." Stepping quickly forward, he gestures to send the mark of his patron over the body of the wounded guard. A bright purple bolt of energy shoots from the rod in his hand to slam into the poor fool, nearly rendering him unconscious.

[sblock=Actions]Move: Walk to K-10, gaining concealment from Shadow Walk
Minor: Cast Warlock's Curse on Guard 1
Standard: Cast Eldritch Blast against Guard 1 (+1 to attack from Prime Shot): hits Reflex 23 for 15 damage. So close to a KO![/sblock]
[sblock="Mini stat"]Morvannon Rinael - Level 2 Half-Elf Warlock
Passive Perception: 12, Passive Insight: 19, Initiative: +1 Senses: Low-light
AC: 16, Fortitude: 13, Reflex: 15, Will: 16 -- Speed: 6, Size: Medium
HP: 32/32, Bloodied 16, Surge Value 8, Surges left 6/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

Magnus looks up at the sound of the hounds, eyes gleaming. He imitates the noise of the canines and then dissolves into cackling.

The baying of hounds...She's near tonight...who will be favored...eehehehe...

He shuffles forward, readying the Incantations of the Grasping Dark.

[sblock=ooc]

move: move to G11

standard: ready Grasping Shadows to be cast when the bulk of the oncoming hounds come in range. Will use Enlarge Spell to make it burst 2 within 10. +6 vs Will, after penalty it's 1d8+3 psychic damage and slow TENT, Effect: Shadows writhe in the designated area and continue until the end of Magnus' next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.

I'll leave it to you to roll, if it goes off, since I don't know the particulars of what's coming.

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Grakk, gets up quickly as he sees an opening to attack the guard that just hit him. He moves in and swings his greatsword with the intent to decapitate the guard.

[sblock=actions]
minor: get up
movement: move to I12
action: to hit: devastating strike on Guard 1: 30 for 13 hp damage

if this attack kills the guard 1, then it triggers feral might swift charge against guard 2: charge to I9:

Grakk charges Guard 2: attack roll: 24 for 11 points damage

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[sblock=ooc]
I'll update grakk's stats when I find out if the charge was triggered. Heck with it. I'll assume that it was triggered until told otherwise. :)
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[sblock=stats]

Grakk: Goliath Barbarian: Level 2:

Conditions:
Adverse Conditions:
Initiative: +3
Passive Insight: 11
Passive Perception: 16
Senses Normal: Vision
HP 44 36
Bloodied 22
Surge Value 11; Surges Per-Day 13
AC =16
Fortitude 16 Reflex 13 Will 11 Speed 6
action Point:
second wind: Not Used
basic attack: Bloodclaw Greatsword +1: To Hit: +9: Damage 1d10+7 (+11 when bloodhunt rage is active and bloodied):
Powers
At will:
Foe-to-Foe Strike
Devastating Strike
Encounter:
Avalanche Strike
Stone's Endurance
Swift Charge USED
Combat Sprint
Daily Standard:
Bloodhunt Rage
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Last edited:

ooc: Sadly, Grakk can't charge guard 1 this turn, since charging requires that he move at least two squares, and also that he move directly to the nearest square from which he can attack. Since the nearest such square is only 1 away, charge isn't available. Grakk can charge guard 2 if he wants, or can use his standard to move adjacent to g1 and use an AP to attack. (Which certainly would drop g1 and trigger the subsequent charge.)
 

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