Round 1
The heroes pour into the chamber, violence on their minds.
Magnus conjures a thick volume of shadowy forms, whispering madness into the ears of those within and tugging their limbs, hampering movement. Two of the undead fall immediately.
Vixo moves to the side and hurls a dagger, but it goes awry in the flickering torchlight.
Grakk charges one of the undead drakes, but it jumps back quickly, avoiding the blow altogether.
Morvannon, recognizing his former foe, blasts him squarely in the back with a flare of power, but just as the eldritch lance makes contact, a nimbus of greenish-purple energy flares around Slardazial, blunting the force. Worse, the blackened patch of flesh where the remainder of the blast hit is quickly restoring itself, knitting dead flesh together with supernatural speed.
[sblock=Heal DC 15]It was hard to tell when you first came in, since most undead appear to be falling apart or damaged in some way, but now that you see the unholy power of the ritual restoring him, it is clear that he was actually badly injured. But those injuries are healing rapidly...[/sblock]
Vrrsk't strides forward, compelling the nearest zombie to fight him or face divine wrath. He directs a bolt of sun-like energy at Slardazial, who ignores the effect completely.
Kamotz heroically runs forward and leaps across the pit, trying to save the girl on the altar. Before he lands, though, Slardazial glances his way.
"No,", the dead cleric utters, and an invisible force slams up in Kamotz' way, hurling him aside like a rag doll. He falls into the pit of goo with a viscous glurp. The goo is thick, cold, and slimy, and where it touches flesh, the skin begins die and peel away.
Slardazial ignores the commotion at his back, continuing to chant as his flesh knits itself together.
The zombies charge forward, unable to damage Grakk or Vrrsk't, but slashing Magnus twice with their claws. The animated humanoid corpse with an oversized maw filled with far too many teeth shambles out of the grasping shadows and gestures, at which point nearby zombies redouble their speed, slashing Magnus again and even penetrating Vrrsk't's heavy armor.
The two undead drakes move forward as well. One of them, hampered by shadows, can only stumble out of them in Magnus' direction, but the other bites Grakk on the thigh, clamping down and holding him with sharply curved teeth, preventing him from moving away.
The wight in the back points at Vixo, and the rogue cannot quite avoid a flash of black energy that lances out, hurting him and causing his legs to freeze in place.
In the back corner, the other girl, bound to the wall and gagged, struggles and writhes, trying without success to escape her bonds.
[sblock=Kamotz]Before you fall, you get a good look at the altar. The girl is bound there quite securely, with multiple thick ropes anchored in iron ring bolts at the four corners of the altar. She does not appear to have been harmed in any way... yet. [/sblock]
[sblock=ooc]Magnus moves in and casts enlarged grasping shadows. It kills rotters 1 and 6, and hits Maw and drake 1 for 5 psychic and slowed (tent Magnus). The shadows stick around until end of Magnus' next turn.
Vixo misses.
Morvannon crits on Slardazial, for 19 damage, of which 10 is resisted. He curses rotter 7.
Grakk charges and misses. I assume you mean P21, since it's not legal to charge to O21.
Vrrsk't challenges rotter 7, and misses Slardazial.
Kamotz moves to Q17, then jumps across to L14. When he enters M15, though, Slardazial attacks as an immediate reaction:
15 vs. Fort hits, and Kamotz is pushed 2 squares to M17. He falls in the goo, which makes an attack:
24 vs. Fort hits for 9 necrotic damage, and Kamotz is slowed and takes 5 ongoing necrotic (save ends both). He can climb out of the pit as a move action with a successful climb check, DC 10. He'll take another attack from the pit when he starts his turn there; see the enemy stats block.
Slardazial regens 20. Yes, that's right, he now has more HP than he started with. He started out bloodied, but the ritual is healing him quickly. He is no longer bloodied. He continues the ritual (standard).
Rotter 7 charges Vrrsk't and
misses.
Rotters 8 and 3 charge Grakk,
both miss.
Rotters 4 and 5 charge Magnus,
both hit for 5 damage each; 10 total.
Rotter 2 double moves closer.
Drake 1 double moves out of the shadows.
Maw moves two squares SE, out of the shadows, and uses Speed of the Damned: up to 4 rotters within 10 make basic melee attacks. That's 7, 4, and 5 in this case: Magnus and Vrrsk't
each take one hit at 5 damage each. Magnus is bloodied.
drake 2 shifts south and attacks Grakk:
26 vs. AC hits for 11 damage, and Grakk is grabbed.
Wight uses grave bolt on Vixo:
18 vs. Reflex hits for 9 necrotic damage, and Vixo is immobilized (se)
[/sblock]
[sblock=status and initiative]
- Kamotz 22/31 hp, 7/9 surges, 5 ongoing necrotic and slowed (se both), prone
- Vrrsk't 28/35 hp, 10/12 surges
- Vixo 29/38 hp, 7/9 surges, immobilized (se)
- Morvannon 30/32 hp, 6/8 surges, concealment
- Magnus 14/29 hp, 6/8 surges, bloodied
- Grakk 33/44 hp, 9/12 surges, grabbed by drake 2
- Wight unharmed
- Grave Drake 1 5 damage, slowed (tent Magnus)
- Grave Drake 2 unharmed
- Maw 5 damage, slowed (tent Magnus)
-
Rotter 1 dead
- Rotter 2 unharmed
- Rotter 3 unharmed
- Rotter 4 unharmed
- Rotter 5 unharmed
-
Rotter 6 dead
- Rotter 7 unharmed, cursed by Morvannon, DC by Vrrsk't
- Rotter 8 unharmed
- Slardazial +11 healed
Resources used:
- Grakk: AP
- Magnus: Grasping Shadows
- Morvannon: AP
- Kamotz: Beacon of Hope
- Vixo: Blinding Barrage, Duelist's dagger
[/sblock]
[sblock=Enemy stats]
Slardazial HP ??, AC 18, Fort 22, Reflex 18, Will 20.
While the ritual is going: resist 10 all, regen 20, and he can use the following power:
Back Off, Bub: immediate reaction, when an enemy moves into an adjacent square: +8 vs. Fort, and the target is pushed 2 squares.
Pit of Unspeakable Filth
When a creature enters or starts it turn in the filth, it makes an attack: +7 vs Fort, 1d10 necrotic damage, and the target is slowed and takes 5 ongoing necrotic (save ends both)
Zombie Rotter 1 HP, a missed attack never damages them. AC 13, For 13, Ref 9, Will 10.
+6 vs. AC, 5 damage
Grave Drake: 49 HP, AC 19, Fort 16, Ref 15, Will 14
+9 vs. AC, 1d10+3 damage and the target is grabbed
Deathlock Wight: 54 HP, AC 18, Fort 15, Ref 16, Will 17
+9 vs. AC, 1d6 damage and the target loses a healing surge
Maw: 44 HP, AC 17, For 14, Ref 15, Will 14
+8 vs. AC, 1d8+2 damage
Chains: 15 HP each, AC 8, Fort 8, Ref 8, Will N/A
Chains have +12 to all defenses against ranged attacks from non-adjacent squares.
[/sblock]
[sblock=map and terrain notes]
The pit's surface is 5' below ground level. Climbing out takes a DC 10 athletics check.
[/sblock]