darjr
I crit!
I think if you limit yourself to D&D, it's tropes and traditions, it's definitely Gygax and TSR and the folks that came after with a dash of Arneson. The glimpses of how Dave ran a game and how is game worked and the rules we do have that he actually used both before Gary and after paint a bit of a different game with different traditions and almost a different style of game. Some of which D&D tried to adopt at the begining but quickly left behind. I've talked to folks who gamed with Dave and they often will state little things that seem way out for the traditions of D&D but bog standard normal for them.
If you think of the hobby as a whole, then not nearly enough credit is given to Arneson. Not for the details per se but in that long moment of inspiration that sparked all of this.
Edit to add: Go to GaryCon. Seek out the folks that played with Dave, ask them about it. They love to tell stories about it. It's fascinating. Maybe they'll tell you secrets not known to the wider world.
If you think of the hobby as a whole, then not nearly enough credit is given to Arneson. Not for the details per se but in that long moment of inspiration that sparked all of this.
Edit to add: Go to GaryCon. Seek out the folks that played with Dave, ask them about it. They love to tell stories about it. It's fascinating. Maybe they'll tell you secrets not known to the wider world.
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