glass
(he, him)
Ssssssh! Don't give them ideas!Driddle said:Much, much simpler. ... And collectible!


glass.
Ssssssh! Don't give them ideas!Driddle said:Much, much simpler. ... And collectible!
Well actually, while I used the word cynical, I'm personally not in the anti-4E camp. There's plenty in 3.5 that I think needs re-working and I'm sure it'll happen soon enough. I think my only real fear with 4E is that Living Greyhawk might not make the transition and since that's how I get most of my chances to play D&D at the moment, that would be annoying!Kunimatyu said:So? If they successfully persuade us that 3.5e has gotten quite clunky over its lifespan, and that a 4e would address these problems, well, bully for them.
Plane Sailing said:Your memory is playing tricks on you (bad memory! No biscuit!).
This was the complaint that Monte Cook levelled against the reduced duration of buff spells in the 3.5e revision. In 3.0 buff spells lasted for 1 hour/level.
pedr said:And without wanting to turn this into a Chicken-Licken style "4E is coming! 4E is coming" post, it does make me wonder if current WotC designers are usually this, well, critical of the rules of the game they are responsible for designing. It doesn't take a too cynical mind to suggest that this whole column is a softening up exercise: by reminding us, over time, of the quirks, faults and drawbacks of the current rules you slowly but surely increase demand for a new, improved, streamlined version.
Plane Sailing said:Personally, I might be tempted to replace some of the dragons spells with spell like abilities, building on the capabilities already included in that fashion.
gribble said:I'll have to disagree. Energy drain fits excellently in this regard. Until the saving throw for the negative levels the following day is failed (assuming it is - and if it is, being the next day you most likely won't be in the middle of combat when you need to recalculate) you don't lose actual levels, and hence don't have to recalculate anything.
Unless you're a spellcaster, each negative level just reduces all rolls by 1, and max HP by 5. Simple - and nothing needs to be recalculated, just subtract X from all d20 rolls, and 5 * X from your max HP, where X is the number of negative levels the character/creature has (unlike with ability damage/drain - ugh).
Glyfair said:To give an idea of complexity of D&D, he points out that he was looking for a way to speed up casting of restoration. James Wyatt pointed him to a feat in the Complete Divine, a book David Noonan had designed!
Heh. I don't know if there's an accepted definition of "rules bloat" out there, but this is pretty much the closest I've seen yet.Glyfair said:To give an idea of complexity of D&D, he points out that he was looking for a way to speed up casting of restoration. James Wyatt pointed him to a feat in the Complete Divine, a book David Noonan had designed!
Arnwyn said:Heh. I don't know if there's an accepted definition of "rules bloat" out there, but this is pretty much the closest I've seen yet.