Dawn of the Dead in DnD?

One of the most annoying things about the DotD remake was the part where only those who were bitten rose. The original Romero movies were pretty cut, died, and clear. "The bodies of the recently deceased are rising up". It doesn't matter how you died or when you died (so long as you fall into the category of 'recently deceased', which rules out scenes from Thriller of corpses pushing their way up through their graves & whatnot, rotten and decomposed), all who die rise and kill and eat.

Every time I see the DotD remake and they say something like "He wasn't bitten, it's okay" I have YotZ flashbacks and want to scream "Whatever, shoot the muther#&^*@%!!!"
 

log in or register to remove this ad

AFGNCAAP said:
And, if you want to get into the humor side of things, the album used (Batman soundtrack, Sade, etc.) could provide a damage modifier (positive or negative).
Maybe a Will save to break albums, with good records having high DCs and jaggedlittlepill not even requiring a roll.
 



EditorBFG said:
Oh, Monster Island is awesome.

Just a wild, crazy gem of a book.

Good book.

If you haven't already, you should check out the current Walking Dead comic series by Robert Kirkman.

It's another series where any person who dies returns as a zombie.
 
Last edited:

EditorBFG said:
The concept of zombies taking over the world is examined with real creativity and insight by the novelist David Wellington. He is on the growing list of authors putting their novels up for free on the Internet. Read, Monster Island, the first book of his zombie trilogy, at http://www.brokentype.com/monster/. It's a pretty amazing book, and since it's free you can't beat the price.


Wow, I've ready Parts 1 and 2 and I really like this book so far. Thanks a TON for the link!

Something like this can really add to the game, and would give me some BBEGs rather than just plain zombies.
 

Mark Plemmons said:
Good book.

If you haven't already, you should check out the current Walking Dead comic series by Robert Kirkman.

It's another series where any person who dies returns as a zombie.

I have yet to read Walking Dead, but I dug Kirkman's Marvel Zombies alot\\, so I intend to get around to it

Kristivas said:
Wow, I've ready Parts 1 and 2 and I really like this book so far. Thanks a TON for the link!

Yeah, Monster Island is so good it makes you feel guilty about reading it for free. Mike Todd, Big Finger Games' head honcho, turned me onto it, and it led in turn to my reading other great free online novels, like Cory Doctorow's Eastern Standard Tribe, readable at http://www.craphound.com/est/.

The Internet: Entertainment for the impoverished.
 

Iku Rex said:
A virus is technically not a living creature. Even if they were alive, many non-virus diseases are caused by living creatures like bacteria, various parasites or fungi.

...And unless otherwise specified in the disease's description, all of them are cured by the appropriate divine magic, regardless of cause.
 

Make them wights. Somewhere an evil 1st level commoner tried to steal a paladin's holy sword and died from the negative level. The next night he rose as a wight. He killed other people by energy draining them, and they rose as wights 1d4 rounds later. Pretty soon you have a population explosion of undead.

Changing energy drain into a diseased bite is just a flavor change.
 

I would make the zombies completely un-turnable. The concept of turning undead is based on exorcism and vampire legends, not on zombies. In fiction, zombies are completely unaffected by a strongly presented holy symbol. If this is the basis for an entire campaign, then I would give clerics an extra feat or domain to make up for the inability to turn undead.

Some posters have mentioned using ghouls instead, but I would start out with normal zombies, and then work up to ghouls and greater undead. In several zombie settings, the initial undead are pretty much mindless zombies. But then, after a period of time, they begin to become more intelligent and organized. They start displaying personalities and intelligence and even additional abilities. If you do this, the PC's really experience the horror aspect of the setting, because as soon as they learn how to deal with the threat, it mutates into a more dangerous form. I owuld imagine the PC's would survive the inital zombie horde, perhaps realizing that the movement limitations of the zombies means that the PC's can always outrun them if they need to. Then they would be truly horrified the first time they see one of the zombies break from the slow shambling pack and just start running full speed at them.

I would also be sure to consider the extent of the zombie infection, how it spreads, and the means, if any, to end it. In "The Rising", the author allowed the zombie plague to affect all animal and insect life, and anything that died would come back, regardless of getting bitten, and there was no way to stop or reverse the plague. Plus, the fact that all of the animals and insects were affected meant that even if somehow the plague were stopped, the ecology of the entire planet was already destroyed. That made the initial threat perhaps more interesting, but ultimately made the story pointless (IMO), because the heroes had zero chance for an eventual victory or escape, and part of the tension in a good zombie story is that the heroes just might make it if they can just hold out a little longer. (In Night of the Living Dead, they just needed to survive until help arrived. In 28 Days, they just needed to survive until the zombies starved themselves out. ) That slight chance of escape or victory is what keeps the tension from turning into despair, at which point it gets boring.

Also, a large portion of the shock of a zombie film is in seeing the harmless and familiar become dangerous and alien. Specifically, seeing empty city streets and burned out buildings, seeing the PC's home town become a battlefield, seeing the beloved NPC's turned into monsters. So just dropping them in during the first session with a bunch of zombies, they will miss out on that. I would recommend at least a few sessions or an entire adventure to give them time to get comfortable before unveiling the undead. Maybe have hints and rumors in the first adventure of a disturbance in the next town that the PC's ought to check into as soon as they are done here, etc.

Finally, I would be sure to have some goal in mind for the campaign, either for the PC's to escape to an ultimately zombie-free area, or for them to somehow eliminate the cause of the plague, and try to plan out how they will get the information that they need to make that happen.
 

Remove ads

Top