Dawn spell from MotW?

Legildur

First Post
What ever happened to the 'Dawn' spell from Masters of the Wild?

A Druid 0-level, verbal only component, abjuration spell with a standard action casting time that causes all sleeping creatures within 15' radius burst to awaken.

I play an elven druid, and so only need to 'sleep' for 4 hours per night. With a wolf companion, and high spot and listen checks, my character is typically one of the better sentries for when the party rests at night.

Not having darkvision is an impediment, but the Dawn spell makes sure that everyone wakes up straight away and is ready if my character sees/hears something.

But I can't find this spell for 3.5E in either the PHB, Complete Warrior or Complete Divine?

Maybe it will make it's way into the Complete Adventurere due next year?
 

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Dawn was the crappiest spell ever. What ever happened to just shouting? :P

(as orcs are attacking)
Druid: Hmm... instead of using a free action to shout at my friends to wake up and use my surprise round to do something useful... instead I'll cast this spell which does the same thing....

I mean, really, it was just a silly, silly spell.

-The Souljourner

P.S. Maybe not the worst... there is that 1st level Ghostwalk campaign spell that automatically kills a willing target :P
 

For a 0-level spell, we used to find it quite useful, particularly under 3.0E when there were no real rules (as far as I recall) about penalties to Listen checks when sleeping. Most of the orisons are pretty crappy, so this wasn't a bad use of one to make sure everyone was awake immediately.

Even under 3.5E there is a small chance to someone won't wake up to a shout when there is a -10 penalty when sleeping and there might be distance factors as well.

But yeah, guess it could be used as is for 3.5E. It's not like it's a must have!
 

The Souljourner said:
P.S. Maybe not the worst... there is that 1st level Ghostwalk campaign spell that automatically kills a willing target :P
Name another low-level spell which painlessly kills a target.

It's a great flavour spell.

Unfortunately, dawn is a great... nothing spell. You say some words in a loud clear voice near the target, and miraculously they wake up!
 

Legildur said:
Even under 3.5E there is a small chance to someone won't wake up to a shout when there is a -10 penalty when sleeping and there might be distance factors as well.
The distance is going to be... a -3.

The DC to hear a shout is likely to be -5 or less. More likely it's going to be at -10.

So.. a 3 in 20 chance that they don't wake up to the FIRST yell. When you use your standard action to wake up the one remaining sleeping guy, you've just saved yourself a 0 level spell over the guy with dawn memorised.
 

Personally, I think the people decrying dawn have kind -- maybe even soft -- DMs. Mine always imposed pretty hefty penalties to Listen for being asleep ... so much so that I developed a feat to help. (I called it Light Sleeper.) Likewise, now that I DM, I also impose Listen penalties for sleeping.

Dawn wakes up the whole group, no question, as the cose of a 0-level spell, and without a shout. (I can think of situations, even with possible combat impending, where my PC definitely did not want to shout.)

It's a fine spell. Use it wisely. (I once used it to wake a barbarian for what turned out to be a false alarm. He wasn't happy.)
 

Saeviomagy said:
The distance is going to be... a -3.

The DC to hear a shout is likely to be -5 or less. More likely it's going to be at -10.

So.. a 3 in 20 chance that they don't wake up to the FIRST yell. When you use your standard action to wake up the one remaining sleeping guy, you've just saved yourself a 0 level spell over the guy with dawn memorised.

Yeah, but sometimes the dice don't favor you.

We had a battle about 30 to 40 ft away from the camp. The sentry sounded an alarm when some zentarim guys tried to sneak into the camp during full-moon night (the sentry was a deepwood sniper with maxed out spot skill...). Most sleeping PCs woke up...except two, who didn't hear ANYTHING because the dices said no-no. And this for several rounds. Finally the two got up, but the fight was almost over by then. :p
 

"Dawn" had (and has ) its uses - mostly waking _everyone_ with a single, fail-safe method and a minimum of noise. Through any obstacle (like walls in an inn ). No rolls required. Ignoring conditions like deafness etc. No more, no less.
Pretty nice mileage on a 0-level orison. Of course it doesn't slay demon prices in one fell blow, but neither does mend, prestidigitation or light...

As for the initial question - use it as is, there is no obvous rules conflict between 3.0 and 3.5 for waking up.
 

Sounds like a spell that should be prequickened like feather fall really. Its uses are very limited and a good shout does as much as it does 90%+ of the time (if the spell has a V component then even 'that' has a chance of waking people).

You get as many free actions in a round as the dm feels is appropriate. Over the course of 6 seconds shouting very loudly three times doesnt seem out of order. If the dice fail you 3 times in a row regularly then it is time for new dice ;)
 

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