Dawn spell from MotW?

The Souljourner said:
Dawn was the crappiest spell ever. What ever happened to just shouting? :P

(as orcs are attacking)
Druid: Hmm... instead of using a free action to shout at my friends to wake up and use my surprise round to do something useful... instead I'll cast this spell which does the same thing....

I mean, really, it was just a silly, silly spell.

-The Souljourner

P.S. Maybe not the worst... there is that 1st level Ghostwalk campaign spell that automatically kills a willing target :P

You're up and awake as soon as someone shouts? I'd say about a round to be completly conscious. As long as it isn't a two (wo)man party you have more people ready straight-away.
 

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People who live and die by how fast they react? Spending the night out in a dangerous place?

Yeah, I would expect the first shout to bring them to full/near full alertness immediately.

Anything less and I would expect it to be a flaw for the system that has traits and flaws ;) Sortof like an antialertness.
 

Legildur said:
What ever happened to the 'Dawn' spell from Masters of the Wild? [...] But I can't find this spell for 3.5E in either the PHB, Complete Warrior or Complete Divine?

Look for it in the Savage Species, which was nearly 3.5, on page 64.

Nothing changed... :)

Kind regards
 
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All the discussion about how long it takes a person to wake up from shouting aside, this spell still has it's uses. The biggest benefit I see is that you don't have to alert every friggin' bad guy in the area that you see them in order to wake up your friends quickly (faster than it would take to walk around to each one individually and shake them awake). Sure that's still pretty weak, but about right for a 0 level spell.
 

Dark Dragon said:
Yeah, but sometimes the dice don't favor you.

We had a battle about 30 to 40 ft away from the camp. The sentry sounded an alarm when some zentarim guys tried to sneak into the camp during full-moon night (the sentry was a deepwood sniper with maxed out spot skill...). Most sleeping PCs woke up...except two, who didn't hear ANYTHING because the dices said no-no. And this for several rounds. Finally the two got up, but the fight was almost over by then. :p

Sounds like a fight we'd had where the cleric practically slept through the whole thing....He was awakened, not by shouts, not by the Dawn spell (noone had it) but by the wizard's blink dog familiar licking his face! :lol: Betcha it took a minute to get dog spit out of his beard! :confused: Eww..... and to think my female paladin threatened to kiss him! :uhoh:
 

Deset Gled said:
All the discussion about how long it takes a person to wake up from shouting aside, this spell still has it's uses. The biggest benefit I see is that you don't have to alert every friggin' bad guy in the area that you see them in order to wake up your friends quickly (faster than it would take to walk around to each one individually and shake them awake). Sure that's still pretty weak, but about right for a 0 level spell.

Or the sometimes quick, swift kick in the ribs... depending on the character...... :p
 

People keep talking about dice rolls failing... but please realize, you don't have to roll for EVERYTHING. Some things the DM should rule as automatic, like walking across a normal floor, riding a docile horse to town, and hearing someone shout when they're practically on top of you.

Unless someone specifically wants to play a lazy "I sleep through everything" type character, there's *no* reason why shouting for 6 seconds (while you do whatever else you want) wouldn't wake up everyone within 100'. As Scion said, D&D parties are adventurers who are used to sleeping in dangerous places, and those who sleep too soundly end up dead.

How about this... you go sleep in a tent. I'll stand 100 feet away and shout for 6 seconds at 3am. If you sleep through it, then we'll talk.

Yes, I can see how having a silent wakeup spell would be cool, but the spell has a *verbal* component... which means you need to speak in a loud, clear voice... that means louder than normal speech, which means a not too difficult listen check.

-The Souljourner
 

wilder_jw said:
Personally, I think the people decrying dawn have kind -- maybe even soft -- DMs. Mine always imposed pretty hefty penalties to Listen for being asleep ... so much so that I developed a feat to help. (I called it Light Sleeper.) Likewise, now that I DM, I also impose Listen penalties for sleeping.
Yeah, that -10 to listen checks. That I had written in my post.
Dawn wakes up the whole group, no question, as the cose of a 0-level spell, and without a shout. (I can think of situations, even with possible combat impending, where my PC definitely did not want to shout.)
But was fine speaking in a loud, strong, clear voice ,words that his opponents didn't recognise, but might recognise as being a spell?

Dark Dragon said:
We had a battle about 30 to 40 ft away from the camp. The sentry sounded an alarm when some zentarim guys tried to sneak into the camp during full-moon night (the sentry was a deepwood sniper with maxed out spot skill...). Most sleeping PCs woke up...except two, who didn't hear ANYTHING because the dices said no-no. And this for several rounds. Finally the two got up, but the fight was almost over by then. :p
Of course if a spellcasting character had spent a zero level spell and a standard action to awaken them, ANY other PC (or familiar, or whatever) could have spent a standard action and automatically woken them. Or even spent his last iterative attack throwing a small object at them...

Specifically: From the 'sleep' spell "awakening a sleeper is a standard action". And this is from a SPELL which sends people into a deeper sleep than natural.
 

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