The Cardinal said:Yesterday I GMed my first Dawnforge session.
PCs (L1): minotaur fighter (m), tiefling wizard of entropy (m), tiefling sorcerer (f), yuan-ti thinblood monk (f), human lowlander shaper (m), gnome shaman (m), night elf rogue (m), ogre ranger (m)
The Cardinal said:I was extremely generous with starting equipment - no masterwork stuff, only minor magic items from the PHB, everything below 350 gp was granted (and the ogre even received a mighty (+6) composite greatbow).
Ramien Meltides said:Looks like I will most likely be running a Dawnforge campaign for my co-workers starting next month![]()
The Cardinal said:Yesterday I GMed my first Dawnforge session.
[...]
Still the party was nearly wiped out in their first encounter: a bar room brawl with 6 highlander barbarians. Then they experienced a blatant "Seven Samurai" rip-off when they were hired by three poor peasants from a village north of Elnaria where the nearby fort of the Griffon Company had been closed last summer...
Samothdm said:He's been very impressed and excited about the book - he e-mails me pretty much daily with new cool stuff he's read about. I'll definitely be purchasing it and posting my character ideas here later.
LiVeWiRe said:Thanks for posting! Sounds like you have quite a mixed group...just curious, how did you get all of them together?
Pyske said:Sounds interesting. Still, I'm curious: what elements of the session really brought home the Dawnforge "feel" for you? How was it different from a standard D&D game? In particular, what are the "world-shaping" characteristics of the PCs?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.