Dawnforge: Heroes of Legend (IC Thread)

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*Anja struggles out of sleep, seeing the creature on the far end of the deck. Grabbing the sickle out of her belt, she tries to move around to attack from behind the creature, not wanting it on the boat!*

[OOC - When she can act, move to flank and draw her weapon (can draw as part of movement), then sneak attack if possible.]
 

DarkMaster said:
Karl jumps on Sssakkariah to wake him up. The creature might not be good in social interaction but for this type of activity he is our best men.

Wake up, Lizard man, Wake up.


OOC Init 30 ? this guy has at least 22 Dex.

OOC: I am assuming that you meant to say Karl jumps on Sasskasa to wake him up? ;)

IC: Awakened rudely by the foolish wizard, Sasskasa awakes with murder in his eyes. He reaches for the wizard's neck to throttle him, but as he does so, he notices the skirmish on deck. As quick as a striking snake, the lizardman is on his feet and Asp and Boa leap to his hands. The etched blades catch the glints of the early morning sun and gleam with a hellish cast.

The lizardman roars a battle-cry, a disturbing sounds that resembles both a lion's roar and a hissing eruption of air, and yet neither fully. "EVERYONE UP! WE ARE UNDER ATTACK!", he screams, wading into battle, flanking the creature if possible.

As he rushes into battle, blades whirling, he screams, "BE WARY OF THE SIDES! MORE MAY YET BE WAITING IN THE WATER!"

OOC: Flank the creature if possible, full attack, both blades...
 
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Sssakkariah bolts upright and sees that they are under attack. Grabbing her spiked chain, she rushes to help Yoseph fend off the invader. "Wake up! Wake up!" she hisses loudly at her companions as she runs by.

[OOC: Move and draw, attack. Spiked chain has 10' reach and she would prefer to keep it that way, if possible. Will move to provide flank for others when necessary.]
 

Kieran opens his eyes just in time to see Karl jump on Sasskasa. That little gnome has a deathwish, whether we're under attack or not. The bard decides not to get into the fray, pulls out his lute, and starts to play the second movement of Augusten Prendel's March of the Grand Army of Deluene.

OOC: Inspire courage, +1 morale bonus to attack, damage, and saves against fear and charm effects. Kieran has one use of his bardic music remaining today.
 

Although this is not quite correct, it will work for a battle map. Since we have three K names and two S names I went with class letters instead.

Each spot is a 5' square.

Key:
. - Empty Spot
S - Kyna (Shaper)
B - Kieran (Bard)
R - Sasskasa (Ranger)
T - Anja (Rogue used T for thief)
W - Karl (Wizard)
P - Sssakkariah (Psychic Warrior)
F - Yoseph (Fighter)
# - Enemies
w - Water

Code:
<- Forward

SPR..
TWB.1F

Remember you are in a small ship. Any quick of movements could have a detrimental effect on the craft. So movement is cut in half to allow for keeping balance. It shouldn't be a problem since there is not very far to go.

Round 2 Init order:
30 - Yoseph slices his rapier at the creature and makes a good hit across the creature's right arm (7 damage).
23 - Otuh launches herself into the air above Karl.
20 - Sssakkariah draws her weapon and moves past the sleeping lizardman. She attacks the creature with her spiked-chain but she misjudges the distance.
19 - Karl jumps on the lizardman to wake him up and succeeds.
13 - Amphibian1 attacks Yoseph. Both claws are deflected by the sailor's buckler and the bite is not even close. Two more of the creatures come crawling over the deck. A forth similar creature but much smaller comes floating out of the water and into the air. It is small (the others are large) and it ends up floating about 5 feet above the surface of the water.

Remainder of round (due to the change of events you can change your actions if you wish):
12 - Kyna?
7 - Kieren?
7 - Sasskasa?
5 - Anja?

Code:
<- Forward

S3RP..www4
TWB21F
 
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Tailspinner said:
13 - Amphibian1 attacks Yoseph. Both claws are deflected by the sailor's buckler and the bite is not even close. Two more of the creatures come crawling over the deck. A forth similar creature but much smaller comes floating out of the water and into the air.

OOC: You did say *floating* in the air there, right?? :uhoh: :eek:

How far from the edge of the ship?
 
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Ashy said:
OOC: You did say *floating* in the air there, right?? :uhoh: :eek:

Note: I updated my post a bit. The small one is floating in the air about 5 feet above the water's surface.

DarkMaster said:
OOC Init 30 ? this guy has at least 22 Dex.

Actually saltbloods have a racial talent, Danger Sense. It gives them +4 to initiative. Danger Sense plus Improved Initiative plus Dex bonus adds up to a total of +13 :D
 

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