Dawnforge: Heroes of Legend (IC Thread)

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Sasskasa, despite his wounds and his lessened strength, raises the gore-covered Asp and Boa into the air and roars a triumphant cry.

"SSSssss-KAAAAaaaaaaa-isssSSSSSSSHHHHH!"

He then moves over and removes the head of the horrid beast and begins looking for a suitable trophy...
 

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Mother Anja moves to each of the creatures to make sure it is dead. Then she searches for any usable projectiles. She is able to salvage one arrow that she replaces in her quiver.

Meanwhile Kyna has determined that while she can heal Yoseph's, Sasskasa's and Sssakkariah's wounds she can do nothing for their waning strength. She determines that the best thing for them is rest. While Sasskasa can still get around, Yoseph is very weak and Sssakkariah is too weak to move very much.

Sasskasa and Keiran search the immediate area for a good place to rest. Sasskasa finds a small cave about 150 yards away. A quick inspection reveals that the cave is uninhabited. It appears to be a good place to rest and recover.
 

Kieran will assist Kyna with the healing as best he can, tending to wounds and attempting to help with Sssakkariah's weakness.

OOC: He'll cast a cure light wounds and a cure minor wounds on whoever seems to need it most. Then he'll use his lesser restoration ability (see Talents/Transformations) on Sssakkariah.
 


Sasskasa finds nothing of interest for a trophy other then a fang. Upon further examination he thinks that if he can find the right artisan in Seagarden he might have a unique weapon with this fang. He tucks it away in his pack. He also retrieves the one returner that hit the vermin.

Kieran uses his ability to restore some of Sssakkariah's strength (+4 STR). She is able to get around a bit better now.

Kyna casts two cure spells. One on Yoseph (+8 HP) and the other on Sasskasa (+9 HP). The healing energy flows into their wounds closing them. They are in much better shape now.

Everyone moves to the cave to rest. Watches are setup and the groups gets some much needed rest. The darker parts of the cave allow those that wish to sleep to do so even though it is still late morning.

Damage:
Yoseph: -7
Sasskasa: -6
Sssakkariah: -11

Temporary Strength Loss:
Yoseph: -6
Sssakkariah: -6
Sasskasa: -3

OOC: Let me know if these actions aren't OK and I'll change them. If Kieran and Kyna want to burn the rest of their spells to heal who they can let me know. Other then that, go check out the OOC thread for some important bookkeeping... Also removed the text 'Then he casts a cure light wounds spell on the thinblood (+8 HP). She is looking much better.' from Kieran's actions. He already used his one first level spell back on the ship to heal himself.
 
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Kyna and Kieran expend the rest of their healing powers for the day to retore a bit more of the others health. The hours pass uneventfully and as evening approaches the injured are feeling better then they were this morning. It is now about 8pm at night.

Damage:
Yoseph: -3
Sasskasa: -2
Sssakkariah: -2

Temporary Strength Loss:
Yoseph: -5
Sssakkariah: -5
Sasskasa: -2

OOC: Using Kyna's remaining level 0 spells (4) and using Kieran's remaining 0 spells (3) and one innate ability. Sssakkariah healed 6; Yoseph healed 1; Sasskasa healed 1. All three healed 3 and 1 point of strength for the night's rest.
 
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"Are we in better shape, then? Ready to fight more of the giant vermin? Or perhaps find a little breakfast?" Kieran grins.
 


*Mother Anja wipes her forehead, thankful that they survived the battle.*

"What can I do to help?" she asks the others, going to tend to her weakened party members.
 


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