Oi!
I be really grateful ta Fantasy Flight for releasin' previews the way they do, though a
Dawnforge preview seems overdue. In the case o'
Dawnforge, I be grateful 'cause now I know not ta buy the thing (unlike the preview o'
Path of the Sword). When I saw the ad for
Dawnforge in
Dragon, I thought. "Cool, someone's goin' to do a "Bronze Age" type o' game with a young world". The preview shows that this isn't the case.
Let's see a few reasons why I feel that way:
1) With a sparse sense o' "real culture", the lands seem to be just as generic (and Eurocentric) as those in the
Forgotten Realms' older incarnations (before Rashemen, Thay, and other easterly or southerly civilizations took form). The Table o' Contents and race list is indicative that purchasers o'
Dawnforge will get few distinctive human cultures (4 races, very little space devoted to any human land, besides Anderland). In fact, there seems to be no real evolution o' culture (and technology) at all, except through cataclysm, much like
Forgotten Realms. This whole preview reads as if we'll pretty much be gettin'
Forgotten Realms before the fall o' the great old empires. In other words, generic.
2) Ancient woodland elven land (generic
D&D, Tolkien, and so forth) called Sildanyr (a little too much like Sildeyuir o' the Star Elves from
Forgotten Realms, if ye ask me.)
3) "Night elves" (read drow, actually called drow in one place) (generic
D&D,
Everquest, and so forth) before their sunderin' from high-elven kind. Strangely, they still have dark skin and white hair—that much is original, at least in its timin' (generic drow gain that coloration upon their "fall"). They are misled by the Spider Queen (generic
D&D,
Forgotten Realms, Green Ronin's
Plot & Poison), though she doesn't exist in that form yet, it seems. She's a goddess (?) named Lathail.
4) A yuan-ti jungle empire (done by everyone in some form or another, from Green Ronin's serpent people in
Freeport to the
Forgotten Realms and
Greyhawk). O' course, serpent folk, with their twisted and wicked culture, are from older fantasy literature, but so are most other
D&D "trademarks". Thinbloods seem to be a convenient way o' makin' yuan-ti a PC race, since every other yuan-ti be way too powerful for a 1st-level character.
5) A vast, mountain kingdom o' dwarves, before their inevitable defeat and diaspora (generic everythin', rooted in Toliken's Moria story). In fact, the "Fall of Grimhal"
is the Moria story. (The sunken empire o' Valhedar is Atlantis or the fall o' Numenor). The "Storm King" o' giants (not unlike the Storm Lord o'
Dungeon #93) and their battle with dwarven kind. The average giant is much more powerful than the average dwarf (I know, I used to be one). Why aren't the dwarves wiped out? Why are they only fighting the dwarves?
6) An "unexplored" land to the west, which is a very old concept, but also extremely Eurocentric. The natives o' that land certainly do not consider it unexplored or even unexploited. Tamerland, we see, is supposedly the home o' the doppelgangers, who have made themselves the enemies o' the eastern empires and are mistrusted at best (very
Palladium RPG). Do the doppelgangers have a society and culture? Where are their cities, and why weren't they discovered on the coast o' Tamerland? What does it mean to say dragons "infest" the mountains o' Tamerland? If they infest the mountains, why don't they rule the continent? O' course, since infest means to inhabit or overrun in enough numbers so as to be harmful or threatening, that could be like, what, three to ten dragons?
7) "Minotaurs are cunning and brutal, but their honor keeps them from marauding across Ambria in a swath of bloody destruction." Honor? Ye mean like
Dragonlance minotaurs? Elsewhere it says the minotaurs are thralls o' giantkind. The racial mechanics o' the minotaur seem to indicate that the PCs o'
Dawnforge will be at a power scale that is beyond the scale o' current
D&D (they get racial talents and abilities while gaining levels in a non-racial class, like fighter). Without critiquing the mechanics, which seem a little strange, does this mean that most o' the mechanics lend themselves to high-powered fantasy? The introduction seems to indicate tis so. So, my wariness is peaked, because if I don't want to play in
Dawnforge, will I still be able to use the mechanics? O' course, I'd be a fool to buy this book just for the mechanics, for they make up only about a third o' the content.
8) Legendary classes. Legendary classes. (
Sic, repeated material from other books?)
Forgive my backhanded insult, but it's a tribute to the marketing skill o' the writers here that they were able to get something this cliché into the semifinal round o' the WotC contest. Forgive my arrogance and (perhaps) uninformed judgment, but it's also clear to me why it didn't get the final vote. If
Arcana Unearthed was entered into the latter contest, it certainly deserved more attention than
Dawnforge, even though it too has a few things that are a little too generic. I pray
Eberron is better.
Thanks again for the previews. Saved me some coin, ye did.
Isn't anything produced by WotC first-party? If not, how? Do ye mean WotC published or sanctioned, but third-party produced, like
Dragonlance?
I personally don't know why anyone would buy a generic fantasy setting like
Dawnforge,
Morningstar, or even
Eberron. Isn't
Forgotten Realms enough? At least
Dragonlance has a fan base (an old one, with money now) it can rely upon for some revenue and
War Craft has the video game market from which to pull.
Nevertheless, I wish all o' these publishers well on their campaign-world endeavors.
>;P>