Dawnforge preview

d20Dwarf said:
Grompi's only post? :) Perhaps he would care to share his own entries into WotC's setting contest, for contrast.
Yeah when I saw the post count, that's about when I started to question the integrity of the post... ;)

Good reply to the yahoo group by the way. :) You bet me to it, but not on posting the preview. :D

As for the yahoo member, I guess you really can't please everyone. :rolleyes:
 

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jasamcarl said:
When I said third-party.... *snip*
Thanks. Just clearin' it up afore I bothered sayin' anythin' else. With your comment, I have nothin' else to say on the matter other than I wonder how Dragonlance is doin' these days?

jasamcarl said:
I agree with your sentiment, but many of your points seem a bit nitpicky (citing Palladium Fantasy among them). I have no problems with the roster of cliches, I just wish they would have provided something of an evocative context, or a lot of little eccentricites. FR has this insanely long history with a million littly semi-original tales and events which provides texture. Dawnforge seems so obviously an excersise in top-down world creation that it comes off as bland and in the end unoriginal.
I am nitpicky, but that's where livin' in the dark and havin' a cave bear as the closest thing to a girlfriend will get ya. I know, yer sayin', "But Grompi, most dwarves don't have girlfriends; dwarven females are rare." To that I say, "Too true."

All seriousness aside, though, I agree that FR has some interesting "texture" as ye put it, especially now that they've taken all the mish-mash, put it in a blender, hit frappe, and come out with somethin' that actually resembles a coherent world with at least some culture. To be fair, if I'mmright FR came from a long-running campaign that had reams of notes, drawings, and NPCs before it ever hit the shelves. 3rd Edition FR has the advantage of years of development in gaming and novel form and a huge following. No newcomer will be able to compare, even if it is actually better.

Dawnforge seems to not only have the distinction of not being better, for many more reasons than I took the time to list, but it also seems to be only slightly different in basic concept and then only mechanically. I do have a problem with a fantasy world that is an amalgam o' everything that come before it being released as if it's some kind o' fabulous, innovative thing, especially when the amalgam basically sums to something that's already been done. Mechanics for high-powered characters can't save something from bland background material. The preview of Dawnforge I read fits this description, but that's my opinion and only mine. (I might consider buying something that was just the high-powered mechanics, so long as they're not a rehash o' the Path series.)

You said I'm nitpicky, but you didn't say I was wrong. To do so, you'd have to address my points.

I respect your opinion too. I'm interested in what ye mean by "top-down world creation"? Tis a remarkable phrase, but me tiny brainbox prevents me from graspin' the implication of the statement.

d20Dwarf said:
Grompi's only post? Perhaps he would care to share his own entries into WotC's setting contest, for contrast.
Yeah, it's my first post. I'm new to the scene and I don't have much time to rant and rave here. What o' it? I, Grompi, did not enter WotC's design contest. That doesn't mean I can't have an opinion or your entry.

Brother Shatterstone said:
Yeah when I saw the post count, that's about when I started to question the integrity of the post... ;)
What does the fact that it's my only post (so far) have to do with integrity? Obviously, I'm too new to understand what that means. I just joined the forum. Does the fact that I only have one review in the EN World database mean my integrity is questionable too? I don't have time to post thousands of times. I guess ye'd prefer every post here to be fawning blather? Why, if I did that, it'd make me a ... sycophantic fanboy. :D I like some of FFG's stuff (the Path stuff was good, as was the Midnight preview) but not enough to not call 'em how I see 'em.
 

Grompi said:
What does the fact that it's my only post (so far) have to do with integrity? Obviously, I'm too new to understand what that means. I just joined the forum.

I was just wondering if someone had basically "spamed" an attack on Dawnforge. We've had more than a few people post a negative message and/or (mostly or) have a link up to some stupid game that by visiting their site they gain power. (Or something like that) Obviously you where neither of those. :) I’m more than willing to cut out that part of my post if I did offend you, nor was I suggesting post count mattered. It really does not as your one post had voices more passion and opinions than probably half of my posts. ;)

PS welcome to the board. :) And sorry again for how unfriendly my post came Across. :o
 
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I thought I would share this for those not in the yahoo group. This post was by Greg Benage from FFG and is about the "historical" perspectives that are included in the sidebars in the preview and book.

Greg Benage said:
The boxed text in the preview implies one possible future for the
world of Dawnforge -- the one we're all most familiar with as D&D
players. The vignettes are used to create a sense of familiarity and
nostalgia, to tell players who read the intro "You know one way this
can all turn out...now is your chance to go back to the golden age
and see if your character can make it turn out differently."

This is entirely the unique appeal of Dawnforge, and there will never
be a future-historical metaplot that robs players of this appeal. In
a Dawnforge campaign:

* Your night elf character can save his people from corruption.
* Your dwarf can establish the clan that saves Grimhal from the doom
that waits in the depths.
* Your trueborn can be the legendary ruler who unites the nations of
the Kingsmarch (or even the adversary who defeats the True King in
battle and claims the throne for himself).
* Your tiefling can choose a different path and quiet the rumbling of
the infernal volcano that both empowers and threatens the future of
your empire.

In short, the vignettes are there to remind players of the stakes,
remind them that they already know what *might* happen. But Dawnforge
is all about PCs that are or can become legendary heroes, those that
determine and change the course of history.

This is monumentally important -- the whole point, really -- and I
think this will be abundantly clear when you see the entirety of the
book. If the preview was at all misleading in this respect, I
certainly regret it.

Thanks,

Greg
FFG
 

Just thought I'd point out to others that Grompi's "review" is factually incorrect in many places, owing to the fact that he hasn't actually read the product. :) And no, I won't do a point by point analysis, you guys are smart enough to RTFB before making proclamations about it. :)

A few more weeks and we'll have some real reviews, though!
 

Grompi, I probably agree with the idea that, atleast as spelled out by this preview, Dawnforge is a bit bland. What I disagree with is the listing of point by point comparisons between elements of Dawnforge and other settings and then concluding that it is by virtue of these similarities that the setting was unoriginal. I don't mind references to other fantasy sources; it makes the setting evocative or 'familiar' in a good way. The problem is that they haven't arranged or added on to these 'pieces' in a compelling way (atleast from what i can see of the preview).

By 'top-down setting creation', I was referring to the practice of many dms and designers to come up with a broad premise and then move down to the politics, geography, culture, etc and basically stop there. This is a problem because these aren't elements that are all that important to an adventuring group. You also tend to loose the creativity that comes from developing a world from the neccessities of an actual game; you know, the week after week improvisation. FR, Greyhawk, and other old-school settings have those wierd details that make the game more 'fantastic'; dawnforge as shown in the preview doesn't appear to, though it could just be a problem with the preview.
 

d20Dwarf said:
Just thought I'd point out to others that Grompi's "review" is factually incorrect in many places, owing to the fact that he hasn't actually read the product.
Granted. Nobody else without enough neutrality to do an unbiased review has read the book either, I'll wager. I was referring only to the preview, and I never called my opinion post a review. You did.

I felt that if I was goin' to say somethin' negative about the preview material, I needed to say why. So, I had the wherewithal to put me gold where me fat, hairy mouth is. It's easy to say somethin' is bad or good (or that someone's points are factually incorrect), but it's a whole other game to step up and use the grey matter to say why. That brings us to:

d20Dwarf said:
And no, I won't do a point by point analysis, you guys are smart enough to RTFB before making proclamations about it.
If you say my small opinion post and cited reasons are proclamations, we'll have to take your word for it. What yer really sayin' is that I should to buy the book to see if it's bad or good instead of relying on me instincts and info in an actual excerpt from the product in question—an excerpt the brilliant marketers at FFG chose to release as a sample of what someone gets when they do buy the book. No thanks. I'll stick with me misguided preconceptions. If ye'd like to send me a copy, I'll do a review and eat me words publicly if I'm wrong. I'll even send the copy back to ye, or pay for it if I like it, that way ye lose no precious bottom line on the deal. If that's too risky for ye, send me some b&w printouts. I'll send those back to ye too, if'n ye want.

But, ye'll probably say, "Why should I send some nobody from the EN World forums a copy o' me own book and trust that he'll keep his word?" Ye'd be right on one count. I am a nobody whose opinion has only as much credence as any one person gives it.

Thanks for not doin' the community any type o' real service by refutin' me points though. Real generous and industrious o' ye. If ye had disproved them, I could have apologized for me foolishness, and we'd all get to see how glorious Dawnforge really is. As it stands, we only have your word on it and the fact that we'll have to shell out $40 to find out the truth o' the matter. I'll be keepin' me own $40, thanks.

I always thought the professional thing to do when faced with an unfair "proclamation" by an uninformed source was to:

1) Avoid an emotional response.
2) Correct factual errors in that person's piece (obviously so the community can see what's really true and to make a fool o' the fool who posted the incorrect junk without resorting to emotional comebacks).

Hmmmm.

That said, as I said before lots o' luck and success with Dawnforge regardless o' me opinion. Fantasy Flight is a good thing for the industry, in general. Greg Benage's Yahoo post does make a compellin' statement that characters can alter the indicated future o' Dawnforge, which is indeed interestin'. However, PCs alterin' the face o' a world's "future history" with their titanic acts ain't somethin' new either. That's the basis o' epic fantasy roleplayin'.

But, I guess I should o' done as me granma said and kept me mouth shut if'n I didn't have anythin' nice to say. So, here goes:

The layout and artwork look pretty good and better 'n some other FFG books! :D Nice!

jasamcarl said:
What I disagree with is the listing of point-by-point comparisons between elements of Dawnforge and other settings and then concluding that it is by virtue of these similarities that the setting was unoriginal. I don't mind references to other fantasy sources; it makes the setting evocative or 'familiar' in a good way.
That's fine. I like to hear opinions from others. Yours is just as valuable as mine, and I agree that sometimes these elements make a settin' familiar in a good way. It's not a bad thing to borrow from master storytellers and myth. I was just statin' that I feel (just me feelin's) it’s a waste o' me own time and money to buy somethin' so, for lack of a better word, common. That's why I was so thankful for the previews.

jasamcarl said:
By 'top-down setting creation', I was referring to the practice of many dms and designers to come up with a broad premise and then move down to the politics, geography, culture, etc and basically stop there. This is a problem because these aren't elements that are all that important to an adventuring group.
Great point. Thanks for the elucidation. This is a lesson I'll take to heart when designin' for me gamin' group. Bloody kobolds.

Brother Shatterstone said:
PS welcome to the board. :) And sorry again for how unfriendly my post came across.
Please don't hesitate to educate me. I appreciate it. I can be overemotional at times. :p This medium ain't the best for conveyin' emotional content, even with smilies. BTW, I saw yer profile (Mine ain't done yet. Sorry.), and I wanted to say thanks as a US citizen who noted your occupation. That's as political as I'll get.

On another note, can ye tell me what it means to "spam an attack"?

Thanks all. I had no idea me little post would attract such attention.

>;P>
 

Grompi, it's just strange that you have hung around EN World for 6 months, and have just now decided as your first post to come in with a detailed, nitpicky, insulting commentary about a book that you haven't read.

Unlike what you now assert, you took shots (yes, took shots) at the book as a whole rather than just the preview. You speak about the cultures and lands being undeveloped, but you haven't even read about them. You don't read a bullet list of software features and then proclaim the software to lack robustness. Well, you might, but one shouldn't. :P

I'll go ahead and give you some factual refutations and point out where you have either misunderstood the preview or failed to grasp the content within. Contrary to what you say, you did give more than opinions in your post. You told people what they would be getting when they bought the book. That implies that you are informed, but you are not.

Before I go down your points one by one, I should say that the most important thing you have failed to grasp is that Dawnforge is a young, young world. It is meant to remind players and DMs of many classic fantasy tropes, but it is the context you are missing. We aren't providing an ancient, retreating elven nation. In fact, the elves have just arrived. It's possible they will turn out that way, but that's, again, part of the point. We are presenting Moria before the fall, elves and drow before (or during) the civil war that tore them apart, the sunken empire before it sunk, etc. Of course these ideas have been around before, but have you ever been able to live through the times that defined them? Few if any settings have ever taken you there before. None of these things have to happen. Some may, some may not, your characters will shape the future of the world rather than living in the aftermath of all the great events. So, we're not trying to present an amalgam of common fantasy elements, we are trying to present shadows of them in a world where they have yet to be defined.

grompi said:
1) With a sparse sense o' "real culture", the lands seem to be just as generic (and Eurocentric) as those in the Forgotten Realms' older incarnations (before Rashemen, Thay, and other easterly or southerly civilizations took form). The Table o' Contents and race list is indicative that purchasers o' Dawnforge will get few distinctive human cultures (4 races, very little space devoted to any human land, besides Anderland). In fact, there seems to be no real evolution o' culture (and technology) at all, except through cataclysm, much like Forgotten Realms. This whole preview reads as if we'll pretty much be gettin' Forgotten Realms before the fall o' the great old empires. In other words, generic.
There are few human cultures, just as there would be at the beginning of the world. How many human cultures were there 10,000 years ago? You haven't read any of the book, so your comments on evolution and the amount of space given to the other human lands is questionable. What are you basing your opinion on? A quick page count shows that the Kingsmarch gets more pages than Anderland, which is a direct refutation of your assertion.

Also, keep in mind, this is a young world. The kind of cultural evolution you are talking about is not in the scope of this campaign setting where it stands. Also, 4 kinds of human is quite a lot when compared to other settings on the market.

grompi said:
2) Ancient woodland elven land (generic D&D, Tolkien, and so forth) called Sildanyr (a little too much like Sildeyuir o' the Star Elves from Forgotten Realms, if ye ask me.)
There is nothing ancient in Dawnforge. The world is young. Where are you getting this stuff? Yes, elves live together in a forest. Sorry if that's too generic for you. Would it have been better if the elves lived in the mountains and the dwarves in the forest? :)

grompi said:
3) "Night elves" (read drow, actually called drow in one place) (generic D&D, Everquest, and so forth) before their sunderin' from high-elven kind. Strangely, they still have dark skin and white hair—that much is original, at least in its timin' (generic drow gain that coloration upon their "fall"). They are misled by the Spider Queen (generic D&D, Forgotten Realms, Green Ronin's Plot & Poison), though she doesn't exist in that form yet, it seems. She's a goddess (?) named Lathail.
Yes, night elves exist. Why? People like them, people like to play them, people like to fight them. So, there ya go. It's also there to provide yet another link to the common fantasy stereotypes that Dawnforge wants to evoke.

I also have a philosophical question for you, since you are a reviewer. At what point is something no longer available for use? In other words, is Plot and Poison as bad as Dawnforge for discussing drow? Is Forgotten Realms as bad as Plot and Poison for featuring drow? Is there any time when a concept can be used more than once without becoming---generic, as you say.

grompi said:
4) A yuan-ti jungle empire (done by everyone in some form or another, from Green Ronin's serpent people in Freeport to the Forgotten Realms and Greyhawk). O' course, serpent folk, with their twisted and wicked culture, are from older fantasy literature, but so are most other D&D "trademarks". Thinbloods seem to be a convenient way o' makin' yuan-ti a PC race, since every other yuan-ti be way too powerful for a 1st-level character.
Again, yuan-ti live in jungles. Why? It's evocative of something most fantasy roleplayers are familiar with. I suppose we could have put them in floating cloud cities to avoid being---generic. But that would have missed the point of Dawnforge.

Also, the serpent people in Freeport are a: not yuan-ti, and b: do not live in the jungle in an empire. So that comparison is incorrect, probably just an oversight in your zeal to find things---generic.

grompi said:
5) A vast, mountain kingdom o' dwarves, before their inevitable defeat and diaspora (generic everythin', rooted in Toliken's Moria story). In fact, the "Fall of Grimhal" is the Moria story. (The sunken empire o' Valhedar is Atlantis or the fall o' Numenor). The "Storm King" o' giants (not unlike the Storm Lord o' Dungeon #93) and their battle with dwarven kind. The average giant is much more powerful than the average dwarf (I know, I used to be one). Why aren't the dwarves wiped out? Why are they only fighting the dwarves?
See above, Dawnforge is all about standard fantasy environments at the height of their power or before their cataclysmic change. Dawnforge dwarves don't all live underground.

There is no sunken empire of Valhedar.

As for individual power disparities between giants and dwarves, maybe there are more dwarves? :) The giants also have other problems, they are not only fighting dwarves, as you would know if you read the book. :) It's also a young world, the giants are long-lived and don't feel like wiping themselves out to destroy their enemies. These things are fairly obvious, though.

grompi said:
6) An "unexplored" land to the west, which is a very old concept, but also extremely Eurocentric. The natives o' that land certainly do not consider it unexplored or even unexploited. Tamerland, we see, is supposedly the home o' the doppelgangers, who have made themselves the enemies o' the eastern empires and are mistrusted at best (very Palladium RPG). Do the doppelgangers have a society and culture? Where are their cities, and why weren't they discovered on the coast o' Tamerland? What does it mean to say dragons "infest" the mountains o' Tamerland? If they infest the mountains, why don't they rule the continent? O' course, since infest means to inhabit or overrun in enough numbers so as to be harmful or threatening, that could be like, what, three to ten dragons? :p
Ok, so you are saying you would have been more favorably inclined toward the product if Tamerland had been to the east? Weird.

You ask questions about Tamerland as if the preview was supposed to be an in-depth look at the entire world. Well, that's what the book is for. The preview was the introduction, which is a general overview of what one will find within as well as to give people a quick idea of what Dawnforge is all about. So, if you want your questions answered, it seems reasonable that you would simply read the book. :)

grompi said:
7) "Minotaurs are cunning and brutal, but their honor keeps them from marauding across Ambria in a swath of bloody destruction." Honor? Ye mean like Dragonlance minotaurs? Elsewhere it says the minotaurs are thralls o' giantkind. The racial mechanics o' the minotaur seem to indicate that the PCs o' Dawnforge will be at a power scale that is beyond the scale o' current D&D (they get racial talents and abilities while gaining levels in a non-racial class, like fighter). Without critiquing the mechanics, which seem a little strange, does this mean that most o' the mechanics lend themselves to high-powered fantasy? The introduction seems to indicate tis so. So, my wariness is peaked, because if I don't want to play in Dawnforge, will I still be able to use the mechanics? O' course, I'd be a fool to buy this book just for the mechanics, for they make up only about a third o' the content.
Yes, Dawnforge is supposed to give players a chance to play more powerful characters, to engage in epic deeds without having to resort to epic-level play, and to facilitate such play if that is what is desired. Dawnforge characters are going to become the legends of ages future, they are the Drusses, the Karsuses, and the other legends of worlds we are all familiar with. I think it will be fun for people to think of their characters as building their own legend, perhaps you disagree, which is fine.

grompi said:
8) Legendary classes. Legendary classes. (Sic, repeated material from other books?)
It is this kind of thing that forces me to conclude that you are simply being insulting for the sake of doing so. Are you suggesting that mechanics should not be reused? There should be no classes, prestige classes, feats, spells, etc. in any book other than the 3 core books? That is clearly your suggestion about legendary classes, and it makes no sense to me.

Also, you have again propagated a falsehood that there is repeated material in Dawnforge. You have no basis for this, and it is in fact false (outside of a necessary explanation of the LgC mechanics). Do you accept that you have made a false statement? Why would you do so?

grompi said:
Forgive my backhanded insult, but it's a tribute to the marketing skill o' the writers here that they were able to get something this cliché into the semifinal round o' the WotC contest. Forgive my arrogance and (perhaps) uninformed judgment, but it's also clear to me why it didn't get the final vote. If Arcana Unearthed was entered into the latter contest, it certainly deserved more attention than Dawnforge, even though it too has a few things that are a little too generic. I pray Eberron is better.
It's called a backhanded compliment, actually. :) And I think your perception has more to do with your lack of understanding of Dawnforge than with any shortcomings of the review team at Wizards of the Coast. You also seem to think that what you want is what Wizards wanted, which is a common conceit. The fact that you can't even admit that your opinion is uninformed is indicative of your attitude.

So there you go, just what you asked for. :) Please don't be dismissive by accusing me of emotional responses. I haven't yet given one, and my conclusion that you are a troll was reasonable and may still be. Even if it is not the case, I do find your insulting and ignorant commentary about a book you have not read to be distasteful. I would refute anyone who attempted to give the false impression that he knew the contents of a book he had not read, especially when presented in a negative review of the book.
 

I would venture that Wil is familar enough with Dawnforge to give a fair assessment of the work. And it sounded 'unbias' to me, just the facts, ma'am...
;)
 

Wil, I think you just leveled up! :D :cool:

To the rest, Wil in the few talks I have has with him in private has always struck me as an honest man, if brutal honest at times. I trust his opinion and knowledge impeccably. :)
 

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