Mark Chance
Boingy! Boingy!
coyote6 said:Wondering what "scar-ry racial advancement rules" would've looked like
A lot like this!

coyote6 said:Wondering what "scar-ry racial advancement rules" would've looked like
Yeah, I'm so glad that the Bad Kitty racial transformation got cut in the final edit. That thing was broken!Mark Chance said:A lot like this!
That animal is scary.Mark Chance said:A lot like this!
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The minotaur then starts out with a -1 penalty to AC and attack rolls and the inability to negotiate tight spaces, and he doesn't get anything in return until, and if, he decides to take the 10 ft. reach/large weapon use transformation. I think that creates something of a problem for the minotaur character, especially if you are making a sorcerer or some other class that doesn't really benefit from the reach.Morgenstern said:Um, since being large is generally more penalty than benefit, particularly as in this case it is not altering the character's ability scores, why not have the minotaur start out as large (10 ft base) but with only a 5 ft reach, and where they grow larger now, replace that with the combat experience and training to gain a 10 ft. reach. This would be analogous to the gore - they always have horns, but they don't learn to use them effectively right off the bat. The reach is really the bigest advantage, so holding it for later will help keep the balance pretty much even with where it is now, but not creat the weird mental image of them increasing in size...
d20Dwarf said:The minotaur then starts out with a -1 penalty to AC and attack rolls and the inability to negotiate tight spaces, and he doesn't get anything in return...
...until, and if, he decides to take the 10 ft. reach/large weapon use transformation.
I think that creates something of a problem for the minotaur character, especially if you are making a sorcerer or some other class that doesn't really benefit from the reach.
Since characters start out young, I don't see why a growth spurt is so unimaginable.
Some minotaurs simply grow larger than others...
...maybe there are two types of minotaurs, X and Y. X grows to a very large size and is a great fighter, whereas Y minotaurs don't grow quite so big.
While I don't agree with the idea that a minotaur should start out Large with none of the bonuses, the point is not that "growth spurts" are "unimaginable". They're just plain goofy and metagame, as are most physical transformations triggered by level gain. If you applied that sort of logic to a dragon, for instance, you could easily have a dragon that is "young" by years (16-25) but had the powers of a much older dragon. It just doesn't work, unless there is a mitagating, in-game source for the transformation (like the influence of magic). (Savage Species actually went one worse by requiring a creature to only gain levels in its own monster class until all of the levels were fulfilled.)d20Dwarf said:The minotaur then starts out with a -1 penalty to AC and attack rolls and the inability to negotiate tight spaces, and he doesn't get anything in return until, and if, he decides to take the 10 ft. reach/large weapon use transformation. I think that creates something of a problem for the minotaur character, especially if you are making a sorcerer or some other class that doesn't really benefit from the reach.
Since characters start out young, I don't see why a growth spurt is so unimaginable. Some minotaurs simply grow larger than others, maybe there are two types of minotaurs, X and Y. X grows to a very large size and is a great fighter, whereas Y minotaurs don't grow quite so big.
Actually the other benefit you gain is being able to handle larger weapons, which deal a lot more damage and still allow you to wield a normal-size weapon as a secondary or bolster your AC with a shield.Grompi said:Once again, psychological benefits are easy to justify as part of an experience ladder, particularly when they're more powerful than the benefits gained by being Large (like natural cunning definitely is, considering you only gain reach from the Large transformation), and doubly so when all the Large gives you is a 10 ft. reach. This isn't seriously dangerous until someone pairs it with a High Dex (12+) and Combat Reflexes, especially if the natural cunning ability that prevents the character from being flat-footed is gained at higher level (say 6th+).
This is astute, it is difficult to grant new abilities like this in this system. But, that doesn't stop us meddling game designers from trying.Grompi said:The "maybe there are two types of minotaurs" defense is really a nonviable one, unless the description of your world in Dawnforge includes two types. Does it? You also said earlier that others may have taken the same tack (giving physical abilities outside the normal monster advancement rules), but that fact doesn't make the practice a good idea even if it's done by an "official" source.
What we're really dealing with here is the problematic nature of a "binary" system. In D&D, you either have an ability, or you don't ... it's difficult (even for game designers, apparently) to simulate natural growth towards an ability.
The mean damage for that Huge greataxe is a lot more, around +4 points (mean for Large greataxe [1d12] is 6-7, while the Huge one [3d6] is 10-11). In simple terms, that's two dead commoners! Too bad Cleave doesn't let you carry over damage. I hadn't considered this angle.d20Dwarf said:Actually the other benefit you gain is being able to handle larger weapons, which deal a lot more damage and still allow you to wield a normal-size weapon as a secondary or bolster your AC with a shield.
Well, looks like I can be astute sometimesd20Dwarf said:This is astute, it is difficult to grant new abilities like this in this system. But, that doesn't stop us meddling game designers from trying.The fact that one of the authors of the game has also experimented along these lines makes me feel more comfortable doing so, even if you don't agree with my method.
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Wise words, but don't you think the game world should provide a way to do this with minimum fuss? I mean, of course I can take my Dawnforge minotaurs and switch Large for Natural Cunning. Maybe its my conceit again... what I want is what everyone else wants.d20Dwarf said:I'll leave it to individuals to tailor the mechanics to their role-playing, or "realism", tastes.
Must be a troll racial talent.Grompi said:Uh-oh, methinks I'm learning to be civil.