blackshirt5
First Post
Naw, it's an elven racial talent; he's half-fairy.d20Dwarf said:Must be a troll racial talent.![]()

Seriously, I like it, it seems close to what I was homebrewing a few months ago.
Naw, it's an elven racial talent; he's half-fairy.d20Dwarf said:Must be a troll racial talent.![]()
Grompi said:Wise words, but don't you think the game world should provide a way to do this with minimum fuss?
Obligatory pointless ad hominem retaliation to equally (if not more) pointless slander: This from someone who rides a broomstick for fun?blackshirt5 said:Naw, it's an elven racial talent; he's half-fairy.![]()
I'm glad you, a member of the development team, have no problem with the racial transformation stuff. But really, what has that got to do with anything. It doesn't answer any of the questions posed here. No offense, but that last statement is just a lame cop out that one would have been better off not saying. It's the same thing as saying, "It's that way because we say so, and we don't need any reasons. You, the DM, can pull up any slack for suspension of disbelief in your group. That's not what this $40 description of a "complete" world is for."rvaughn_ffg said:As the guy taking over the development of Dawnforge supplements, it was in my best interest to be critical of the setting (I would be the one to "pick up the pieces" if it wasn't good!), and I had no problem with the racial transformations from an imagination/reasoning point of view. I'll start with this age-old suggestion, and then leave it at that: we don't need to use real-world rules in our fantasy world.
Fine. Does Dawnforge say explicitly that's why minotaurs get Large with experience? Magic infuses their very being and their growth is a manifestation of a desire for and expression of physical might? If it doesn't say that in the book, then there is no explanation in the book. That's the point. Just about any DM can make one up, lame or not.rvaughn_ffg said:Talking about "realistic" growth and racial development isn't necessary, if . . . (here's where we move on to my take on how and why it happens) . . . The setting and the players live in an age of legend. Magic is a strong and primal force in the world, and the various races have yet to "settle in" to what their future will be. So as you adventure in the world, as you make a name for yourself and your race, and your true self comes into being.
See previous statement – does the book say that the nature of the world is why minotaurs get Large, or is it a convenience of game design that has no explanation? Further, getting Large is not the same as getting more skilled or getting more magically potent, a point I've made more than once. Both examples you cite from myth support this (my) point of view, not yours. That is, it's easy to reason that a character gets more skilled or magically potent with experience. Achilles was a high-level fighter, blessed with many potent abilities and magic items and Beowulf was also a puissant warrior. It's not easy to reason that he grows 3 feet, and neither of your examples shows that it is. Stick that in my pipe? All seriousness asidervaughn_ffg said:You can say "just a few more goblins and I get large!", sure, but you can just as easily say "just a few more goblins and I can learn a cool new trick with my sword!" or "get better goodies from my god!" I hear you on the psychological development part, but in this ancient world of myth, thought and belief itself can shape not only your actions, but your physical being.
Stick that in your pipe and smoke it!Seriously, we're hearkening back to Greek myth and ancient times where Beowulf can swim underwater for 10 minutes while fighting Grendel's mother, just 'cause he's a bad*ss, and Achilles can beat anyone in battle.
The size categories aren't arbitrary (random, illogical, subjective), they're a logical means of measurement. If they were actually arbitrary, their mechanical factors wouldn't be graduated or necessarily meaningful at all. What we really have, once again, is a problem with binary mechanics. You're either 7 ft. 11 in. and Medium or 8 ft. and Large, on or off, yes or no, some mechanical relevance or none.rvaughn_ffg said:As for the Large size vs. Medium, if you're still not convinced, consider this: Large and Medium are arbitrary categories anyway. Ogres are 9 feet tall, while you have humans that could be 7 feet tall. It's not like the creature doubles in size, it simply passes that threshold where game mechanics need to compensate for it.
Grompi said:Fine. Does Dawnforge say explicitly that's why minotaurs get Large with experience? Magic infuses their very being and their growth is a manifestation of a desire for and expression of physical might?
Who's the troll? I hope making this pointless post made you feel really good.Scorpio said:Tell you what, Grompi, why don't you close the door to your bedroom, and get yourself some notebook paper and a ballpoint pen, and devise your very own campaign world, that works just the way you want it to, when you want it to, and how you want it to. Then, you can try to sell/publish/hawk/flaunt/pimp/train your puppy with it....
That should keep you busy for a while....
Sorry. I wasn't going to bother pointing this out, but since I'm here I will. "Pretty much" is not the same as explicitly. The book either says minotaurs grow for that reason explicitly or it doesn't. I can appreciate that this is the theme of the campaign world, but having a character grow 3 ft. because of experience still feels weird to me. I still feel that natural cunning would have served better as a post character creation transformation. Thanks for the clear answer though.rvaughn_ffg said:Umm . . . yes. Pretty much. That's the theme of the whole campaign.