Dawnforge - The True Kings

"Jillian I would be glad to have your help with the Thunder. A good archer is always apperciated. I believe it is just Galen and I at the moment." Sir Aravir will state to the wood elf.
 

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Jillian, female wood elf rogue

Jillian simply nods her affirmation to Aravir. Then she checks her gear and looks back to the assembled group. "I am ready!"
 

"Well then it looks like we have chosen assignments and most of us are ready to go. Does anyone have anything else?" Sir Aravir will state to the group.
 



Haedyn, Male Lowlander Spirit Adept

“Yes, let us be about our business,” Haedyn offers, staying seated this time...just in case someone else has more to say.
 

Eager to go, the king's men quickly assemble the supplies. Darvekis' spellbook, a large grimoire with a cover of red enameled serpents, is given into the custody of the Rain group. "This book can slither along behind you if you speak the word 'peedeeo,'" one of the court wizard says. At the word, the book sprouts a serpent's tail along its spine and slithers along next to him. "Say it again, and it goes back to normal. Peedeeo," he repeats, and the book falls to the ground. "We have three wands that will be of some use, one of acid arrows, one of light bolts, and one to shatter the ground. Hopefully Darvekis will be able to aid in his own escape once so armed, as you suggested. Here also is the bribe, two hundred in assorted coins and jewelry. They were booty taken from bandits, and the coins are from several areas, so hopefully they won't be suspicious."

Outside, a highland woman stands next to Sir Aravir's horse, stroking its head and whispering softly. In a moment, the mighty beast is reduced to the size of a cat, and the thoroughly confused horse is placed in Sir Aravir's arms. The woman gives him a small pouch of powder he's supposed to use to get him back to his regular size when he's ready. He is also given a packet of orders from General Gareth, detailing the "distraction" his commanders will be making, and what support to offer them.

A half-dozen squires arrive, carrying backpacks full of rations, rope, grappling hooks, torches, climbing equipment, various kinds of arrows, bolts, and shot, and foul-weather gear. In addition, two Dominion soldier uniforms and enough highlander plaid for all are included. Finally, each person is given two crystal vials marked with a red heart over a rising sun, symbols of healing potions in the Kingsmarch.

At last the wizards raise their hands and conjure the swift horses of air, transparent as glass and swifter than the wind. Once mounted, the ground passes as fast as a river in flood time, dizzying and intoxicating all at the same time. The small hills of the Kingsmarch rise and fall like the surface of the sea, and grow more rugged as the day goes on, showing you're closing in on the Highlands. Two hours before sunset, your mounts slow to a walk at the edge of the Kingsmarch lines, then slowly dissapte into the air from which they were formed.

Scouts halt the strangers immediately, bows out but not drawn, arrows at the ready, tension in every line of them. Sir Aravir's presence seems to calm them slightly, but Hiilar's has quite the opposite effect. "Halt and identify yourself!"
 

*Raynard waves at the scouts.*

"Ho there brave soldiers! We are here on urgent order of the king himself, in a matter of the Kingsmarch's very survival. Do not fret at our friend Hiitar's appearance. He is on our side, and he shall thus help us in our task to infiltrate the Valhedar base."

(OOC: Diplomacy +22)
 

Galan looks toward Jillian, glad to have someone else from the Sildanyr on the trip. I miss home. "I hope the King sent word ahead that we were coming," he says. "I'm going to be annoyed if every Kingsmarch soldier we run into along the way thinks that we are spies," he says to her quietly.
 

The soldiers look at Raynard respectfully and give a short bow. "Have you the king's orders?" one asks. Once someone hands over the packet of papers that Sir Aravir received, the guard reads the top sheet briefly then nods. "Scout Loren, counduct these men to the general's tent!" he says with aclarity.

The scout salutes the party and takes charge of the papers. Within a half-day of marching, the neat tents and regimented ranks of the army surround you. Calls from sergant fill the air as they drill the pikemen, and the steady thwap of arrows striking their straw targets can be heard off to the left. Within a few more minutes, you are conducted into the large and sturdy tent of General Farrel. Mage-lights and lanterns keep the place bright despite the overcast skies outside. The heat from high summer falls away, replaced by a soft, cooling breeze. The general himself is a sturdily-built trueborn man with fair hair and pale eyes. His face is slightly weathered and scarred, much like the studded leather armor he wears underneath his crimson cloak of command. Scout Loren introduced the party smartly and then hands the General the packet of papers. After reading them, the General looks up the party with a frank gaze from the other side of the massive map table.

"So, you are the ones who will save the Kingsmarch. Please, sit and tell me which of you will be the Rain and who will be the Thunder."
 

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