Justin D. Jacobson
First Post
The release of Helios Rising is fast approaching. I'm happy to report that editing is 100% done and layout is 98% done. Danilo's just finishing up a few more of his amazing illos. (If you haven't checked out the Helios Rising Art Preview yet, what are you waiting for?) So, I thought I'd have some fun and tally up the crunch. Here goes:
37 fully detailed locations (most of them mapped)
59 adventure hooks (paragraph-long--not just a sentence or two)
27 new feats
275 new pieces of equipment (weapons, armor, gear--all illustrated)
30 fully statted and illustrated starships
34 fully statted and illustrated xenomorphs
42 fully statted NPCs
12 playable PC species (all illustrated)
7 fully statted robots
17 new occupations
27 new talents
31 new character classes (including species classes)
18 new psionic powers (specially designed for "Red Truth")
With all that, you'd think this was just some massive complition of empty game mechanics. Not so! The book is pretty well 50/50 between fluff and crunch. It's just that fluff is a lot harder to quantify.
And for those who entered the page-count contest, no, we don't have a final count yet (since we're still finishing up a few items, e.g., the massive index).
37 fully detailed locations (most of them mapped)
59 adventure hooks (paragraph-long--not just a sentence or two)
27 new feats
275 new pieces of equipment (weapons, armor, gear--all illustrated)
30 fully statted and illustrated starships
34 fully statted and illustrated xenomorphs
42 fully statted NPCs
12 playable PC species (all illustrated)
7 fully statted robots
17 new occupations
27 new talents
31 new character classes (including species classes)
18 new psionic powers (specially designed for "Red Truth")
With all that, you'd think this was just some massive complition of empty game mechanics. Not so! The book is pretty well 50/50 between fluff and crunch. It's just that fluff is a lot harder to quantify.
And for those who entered the page-count contest, no, we don't have a final count yet (since we're still finishing up a few items, e.g., the massive index).