DayTrippers GameMasters Guide


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5 out of 5 rating for DayTrippers GameMasters Guide

Daytrippers isn’t a universe that you and your players will explore; it’s a toolbox for the GM and the group to create and explore their own universes. This is the key advantage of this system. You could run a firefly-esque campaign where you build your ship, keep it flying, and do jobs. You could run a “Dark side of the Moon” game where you explore the psyche of an alien. Or go back in time to an alternate earth where Hitler rules supreme. OR….well, you get the idea. The basic rules use a dice-pool system, and the Stat score determines the size of your dice pool. So if your Might is 4, you roll 4 six sided dice when doing a strength task, and you keep the best one. Characters also have specific skills that are tied into a Stat. For example, the Medicine skill may be tied to Brains. You add your skill bonus to the result of your roll. This a neat little system where higher stat bonuses increase your chances of getting a good result, while skills increase the maximum value you can achieve. Characters can only score a max of 6 on unskilled tasks, while skilled characters increase both their max AND their minimum roll. I like this. I like this a lot, actually. - David Schirduan, Technical Grimoire
 
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