DCC Suggestions

S'mon said:
Well, I've bought a bunch and only in Into the Wilds could I locate some NPCs you're not clearly meant to kill. Possibly after talking to them first. :)
Every DCC I've got (and I don't yet have the tournament modules, for instance) have multiple encounters that could be talked through or resolved without killing. They might be meant to be defeated, but it can be done via roleplaying.

In my campaign, the players didn't end up killing the Dragonfiend in the first $2 adventure, for instance. And, by the book, that encounter starts with roleplaying.

If someone wants a module that isn't just hack and slash, I have no issues with recommending DCCs to them, unless they want no hacking and slashing.
 

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I only have one, and I haven't finished reading it yet: Curse of the Emerald Cobra... I was thinking of slotting it into my STAP game, although I don't know if that'd be doable. I might just scavenge some encounters.

All in all, it's an alright adventure - I do like the puzzles and player's illustrations, and I'm pretty happy with the general set-up. I need a few good DCC's to add to my collection.
 

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