DDM: Raistlin


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DaveMage said:
Raistlin should probably have a 6 or 7 CON. The problem is, at 10th level, he'd have about 11 hit points.

The tea countered it. Imagine that the player gave him a fluff weakness negated by an always available fluff cure, balancing his con at 10 (or whatever it was).
 

Cam Banks said:
I am sure he totally won't have the stats I wrote for him, either. Those jerks!

I was more talking about the "fluff" stats; height, weight, etc. :P

You know that you're incapable of doing any wrong, Cam, I told you such at GenCon a couple of years back.

-TRRW
 

ehren37 said:
The tea countered it. Imagine that the player gave him a fluff weakness negated by an always available fluff cure, balancing his con at 10 (or whatever it was).

Tea of Bear's Endurance? :D
 


I like it well enough, though it does reduce my hopes in getting a Cyan Bloodbane/ Raistlin set. Maybe they'll do a Black Robed Raistlin for that...
 

Whizbang Dustyboots said:
No, that was a later option. It was 3d6 in order officially for quite a while.


4d6, drop the lowest, arrange any way you want is listed as method I in the 1E DMG right here in my hands.

[EDIT] Ahh, looks like I was beaten to the punch. You know, I wish people would take the time to actually read their rulebooks whenever they get the urge to correct someone else's mistakes, just on the of chance that they may be wrong. I only say this right now because this is about the 5th time in a month or so that I've sen people misquoting this particular rule, and it seems to be the same people "corrrecting" it over and over... [/EDIT]
 
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I don't like the mini which is good since it will be easy to part with if I happen to get one in a booster. I'm sure it will be close to the most popular mini in the set.

It is also the perfect example of a mini that deserves a repaint with different stats for the repaint.

Olaf the Stout
 

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