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I was wondering about how DDO defines a "group". Is just one other person considered a party, or do you need a full party to get through most of the quests?
 

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Two characters can be a "group." Doesn't mean you'll have the right mix of offense, defense and healing for a particular mission.

You CAN attempt missions solo; they're just not always very easy to do alone. I don't know if there are missions that do absolutely require grouping or not.
 

Ook... my lag is so slow (or something else is so wrong) that I can't even walk out of the starting area. Bluh.

-- N
 

Well I took the plunge -- or two. I got myself a better computer, and I bought the game!

I'm currently playing on Xoriat with a dwarf barbarian named Jorovius Novus.
 

EricNoah said:
Well I took the plunge -- or two. I got myself a better computer, and I bought the game!

I'm currently playing on Xoriat with a dwarf barbarian named Jorovius Novus.

Nice!! I'll be looking for you!

my lag is so slow (or something else is so wrong) that I can't even walk out of the starting area.

A lot of people I've grouped with have had a lot of problems. I have never had any. I think it's a combination of internet connection and hardware.
 

Nifft said:
Ook... my lag is so slow (or something else is so wrong) that I can't even walk out of the starting area. Bluh.

-- N


Are you sure it was lag? I had a similar problem in that my character would freeze after a few steps, but I could look around and everything else without any slow down at all. It was rather amusing to watch myself tumble in place. It was weird too because it wouldn't let me log out, I had to quit to do other things. I ended up giving up on the free trail the first day because of this problem.
 

GlassJaw said:
I downloaded the free trial and installed it on my second computer so I could mule and transfer items. Does that count? ;)

I sum up DDO best by someone in a group I was in once:

"For all its flaws, DDO is like crack - I just can't stop playing."

That pretty much sums it up for me.
Enjoy it while you can. Apparently it's not profitable and came in massively under expected subscription levels, which is what pays for bandwidth and servers. (Box sales just pay for the development costs in a traditional MMORPG development model.)

That said, there are a lot of MMORPGs out there now, so folks who love DDO will have other great choices if the plug does end up getting pulled.
 


Whizbang Dustyboots said:
Enjoy it while you can. Apparently it's not profitable and came in massively under expected subscription levels, which is what pays for bandwidth and servers. (Box sales just pay for the development costs in a traditional MMORPG development model.)

That said, there are a lot of MMORPGs out there now, so folks who love DDO will have other great choices if the plug does end up getting pulled.

Do you have a source for this news? I've been wondering how DDO has been doing...
 

Whizbang Dustyboots said:
Enjoy it while you can. Apparently it's not profitable and came in massively under expected subscription levels, which is what pays for bandwidth and servers. (Box sales just pay for the development costs in a traditional MMORPG development model.)

That said, there are a lot of MMORPGs out there now, so folks who love DDO will have other great choices if the plug does end up getting pulled.

You make it sound like this is a big surprise. I'll be the first to admit that DDO is going to need to improve to 1. keep people that are playing now and 2. bring in new subscribers.

But instead of speaking in generalities, yeah, I would like to see some actual numbers. As far as I can tell, no one (other than Turbine and Atari) has been able to get their hands on actual data.
 

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