Stalker0 said:So we have learned several new things from this document:
1) There is still a surprise round.
2) Forced movement does NOT provoke opportunity attacks.
3) It mentions under action points that they are "most commonly" used to grant extra actions. That indicates there may be some additional things you can do with them.
4) The heal skill can apparently grant saving throws. Its possible you might be able to use heal to pull a man out from stunned, etc.
5) There is a direct order to actions. Ongoing damage occurs before regeneration. An extra action from your action point comes AFTER your regular actions (important if you have that feat that gives you +3 to attack rolls on action point actions).
6) 0 hp means you're dying. Negative bloodied means you're dead. (We knew the three failed saves after 0 hp meant death.
7) Quickie skills descriptions.
8) 1st-3rd level skill checks are DC15 for easy, DC20 for moderate, DC25 for hard.
9) Complete skills list.