Cadfan said:Here's my solution- make sure things like battlements with hundred foot drops on each side at least as wide as twice the distance that the best enemy pusher can push, plus one. Then any character standing in the center that is threatened with being pushed over the edge has to be pushed twice, and has a chance to react in between pushes.
Unless there are two monsters in opposing party.
"You cannot play more than one monster with push ability if 'lava terrain' world enchantment is in the play" - and problem fixed.