Dead Levels: Great Idea, But Let's Develop It


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you know, for many of these aforementioned dead levels, now with the advent of skill stunts, if players really wanted to, they could just spend skill points on stunts and get shiny new buildzy abilities at those levels.
 


DungeonMaester said:
Spell casting is to Spell Casters as Feats are to fighters. There is no 'Dead Level'.

---Rusty

As you see no need for this, what is your point in posting here, other than to irritate those that do?
 

green slime said:
As you see no need for this, what is your point in posting here, other than to irritate those that do?

Not to 'irritate' but to inform. Having played through so many bad house rules when Dms think they are fixing a mechanic in the game I want to show people that unless it serves a perpouse to the campaign (Such as a certain flavor) then 9 times out of ten it does not solve anything. (Spell recharge from UA is the worst one I had to sit though.)

I guess it is 'irritating' to have both sides represented, rather then one. The one you want to hear. :p

---Rusty
 

DungeonMaester said:
Not to 'irritate' but to inform. Having played through so many bad house rules when Dms think they are fixing a mechanic in the game I want to show people that unless it serves a perpouse to the campaign (Such as a certain flavor) then 9 times out of ten it does not solve anything. (Spell recharge from UA is the worst one I had to sit though.)

I guess it is 'irritating' to have both sides represented, rather then one. The one you want to hear. :p

---Rusty

If you want to discuss whether or not a rule has problems, go to the rules forum. This is the house rules forum, where people who want to fix things discuss how to fix them. It is NOT for the purpose of discussing whether something needs to be fixed or not.
 

airwalkrr said:
If you want to discuss whether or not a rule has problems, go to the rules forum. This is the house rules forum, where people who want to fix things discuss how to fix them. It is NOT for the purpose of discussing whether something needs to be fixed or not.

Nonsense! Those of us considering this house rule may want to hear a counterpoint to it. House rules are very handy when the 'Official' mechanic is broken, less so when it is not. This forum is absolutely appropriate or discussing whether something needs to be fixed or not.

- ViciousPenguin
 

I was wondering if maybe it would be useful to capitulate to the excellence of multiclassing and prestige classes, and rebuild the core classes as maxing out at 10th level.

Some are easier to do than others, and it's probably more work than it's worth. But, if the "sweet spot" of D&D is 6th to 12th, or something like that, then having core classes go up to 20th might not be all that useful.

This screws with epic classes too, but that's okay. If we're talking changes, let's talk changes. :)

Dave
 

Vrecknidj said:
I was wondering if maybe it would be useful to capitulate to the excellence of multiclassing and prestige classes, and rebuild the core classes as maxing out at 10th level.

I have thought about that, but there are still DMs out there who do not allow prestige classes. On the other hand, I would not mind a variant system ala Unearthed Arcana or something similar that did this.
 

This depends heavly on what books you use.

The thing about sorcerers getting a quickened metamagic at 20 is that you can have that option if you use the PHB II. All you have to do is sacrifice your familliar (aka easly killable bundle of xp).

ToB really throws in a twist. This guy named mkill on the wiz boards made a bunch of specials to give the rog 20. No special ability was equal to taking the swordsage class at 20th. In fact, if you took 19 and 20 as a ss then you can have a better sneak progression (via assassins stance) and more flanking opp's (via island of blades). Throw in maneuvers (invisiblity, teleport, and i think you could take stalker in the night at 20th) and you'd be crazy not to take those levels as a ss. You would lose a rog special and perhaps some umd but still.
 

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