Dead Saving Throw


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If you roll a 20 or higher, and you have a healing surge available, you get to take a healing surge as normal. But, this is already at the end of your turn, so you're prone and don't act until next turn.
 





A quick example is the Sun Warpriest from Heroes of the Fallen Lands. Everyone within 5 squares of a Sun Warpriest gets a +2 bonus to death saving throws, so a 19 on the die becomes a 21 and lets you spend a healing surge.
 

In our party, my character has the Resilient Focus feat giving +2 to all saves, and our dwarven cleric has a Paragon Path class feature which grants nearby allies +5 to death saves. My warlord also has a utility power that grants him and all allies a +5 power bonus to saves after an ally succeeds on a save.

If all those happened to be in play, I could potentially hit 20 on a roll of 8 or more.
 



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