rycanada said:So, I dealt with some challenges, and ended up designing the setting's races. One more outstanding challenge: If the setting isn't hostile, but still is harsh... what is it? Where do I get a feel for the environment of the campaign?
I'm now taking a look at many, many pictures from the Gobi desert.
rycanada said:Well, one major thing was removing the radioactive flair from Dark Sun - but do you have any other examples of blasted heathlands?
rycanada said:I've solved my geography problem; basically, I'm tackling it too soon. I know the setting will be a mix of geographies - alluvial plains hit by monsoons, dense jungles, asian deserts, and rocky badlands. As far as how that mix comes out, I'm going to put that question in service to what I call the skeleton of the setting.
marcq said:We recently started 10th-ish level characters using a character creation system that relied on cards that were drawn and traded for. These cards provided the germ of majoy PC history elements which were then fleshed out with the referee to make sure they were integrated into the setting. For instance, one card was "World renown love affair, successful or not". Another was "Major war hero". There were 6 for each player and the cards had other effects (suits determined starting gold, base stats, birthright while card text determined history stuff.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.