Deadlands d20 In-Character, Characters

Cool everyone looks great except Doppleganger, did you still want to play???

Remember that I am starting you all at 2nd level, so go ahead and update them.
 

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Great loxmyth thanks. The only thing is Saves... I 2nd level Rowdy would have the base Saves of...
Fort +3 Ref +0 Will +2

Still have to spend your money. If you want, look at the character that I made up at the top for some basic ideas on costs and let me know what you basically want to have and I can do the costs for you...
 

I will post more tomorrow but a duster is basicly trench coat, woren by cattle men, etc as they are pretty warm.
Stuff you might want...
CLOTHS
Cowboy outfit (basically boots, chaps, cowboy hat, work shirt, trousers, and undercoating) $19 weight 14 lbs
Duster $10 4 lbs or Winter Coat $15 3 lbs
Rope 50' $5 8 lbs
Gun belt $2 1 lb
etc.
 

Crimster you get to move your character up to 2nd level. You will get 4 more Vitality, 7 additional skill points, 3 additional 0 or 1st level spells, and Natures Sense.

Doppleganger??? thoughts I guess you are dropping which is cool no biggy.

loxmyth one thing we forgot for your character was at 2nd level you get Thick Skin which means that you 1 DR vs. Subdual damage (1/2 your Rowdy's level, round down)
 

Karl Green said:
Crimster you get to move your character up to 2nd level. You will get 4 more Vitality, 7 additional skill points, 3 additional 0 or 1st level spells, and Natures Sense.


Updated character, with the exception of spells, I'll do that after work! =)

The Crimster
 

Crimster you still have a couple (well 3) spells to choose. Also your characters base attack went up by +1 and I am not sure if you added skill points or not. Anyway thanks for posting... HOPE the others will also soon...
 


Thomas Smith

Thomas Smith

Male Human Maverick/Gunslinger 1/1; VP/WP: 14/12; Init +7 (+4 feat, +3 ex); Armor Class 13 (+3 dex); Spd 30’; Atk +4 ranged (2d6+1 derringer, 2 shots, 15’ increment, 2d6+1 colt frontier, 6 shots, 30’ increment or 2d8+1 winchester ’73, 16 shots, 60’ increment) or +0 melee (1d3-1 unarmed); SV Fort +4 Ref +9 Will +4; SZ M; Chips 2; Str 9, Dex 17, Con 12, Int 12, Wis 10, Cha 14.

Skills: Bluff +6 (4/+2), Diplomacy +4 (2/+2), Gunplay +5 (2/+3), Hide +7 (4/+3), Holdout +7 (4/+3), Intimidate +4 (2/+2), Listen +3 (3/+0), Move Silently +7 (4/+3), Sense Motive +4 (4/+0), Speed Load +5 (2/+3), Spot +3 (3/+0), Tumble +5 (2/+3)

Feats: Improved Initiative, Point Blank Shot, Rapid Shot

Appearance: Standing only 5'3", the scrawny figure is nicely dressed in a well-fitted gray suit. An oversized, bony left hand twitches near his pistol, while the other grips a Winchester ’73 rifle tightly. His eyes and ears seem to shift towards every direction, looking and listening for any small disturbance. Boyish features and light blonde hair cap off this tense-looking teenager.

Equipment ($180): fancy colt frontier with ivory handle ($30, 2 lb), derringer ($8, 0.5 lb), winchester ’73 ($25, 7 lb), 100 shots of .44-40 ammo ($4, 4 lb), 10 shots of .44 ammo ($1, 0.5 lb), gunbelt, quickdraw holster and regular holster ($16, 3 lb), boots ($8, 4 lb), gray suit ($15, 6 lb), Father’s gold pocketwatch ($10, 0.5 lb), $66 remaining. Total equipment weight: 28 lb

Background: Father, mother and I departed London, England in the eighth summer of my youth. We knew the overabundance of unsettled lands in America’s West stifles the sprouting of a feudal aristocracy. This nurtured within us the willingness to traverse the thousands of miles and to bind our fate to four-and-eighty acres of land in the Dakota Territories. Endless toil and meager rewards filled our experience there, though the grains of triumph when so magnified by hope were sufficient to sate our appetite.

Eventually, fate presented to us cruel circumstances through drought and wildfires. Very nearly did we lose our precious homes and loved ones, but nevertheless we toiled and hoped. But desperate times bred desperate men. Though we might have sacrificed more pleasure and labored with more effort, greed-filled eyes could see no reason. They arrived, seized any portable wealth, slaughtered father and mother and razed the remainder of our lands. Through father and mother’s affection and foresight, I watched the events and escaped our destruction.

I had rummaged the ruins and was parched and starved before the Pastor discovered me. He rescued me from the clutches of death and attempted to provide a home. But youthful spirit had spawned within a vengeful hatred. Though the Pastor’s words on Sunday and on every day would urge otherwise, I departed his company with only bloodlust in my thoughts.

Vengeance proved a simpler matter than most would have imagined. In lieu of an honourable duel at high noon, my prey felt the Lord’s justice often in outhouses and the beds of their strumpets. My heart finally knows tranquility, though my mind knows vengeance will beget more vengeance. Meanwhile, I prepare for the day when the curls’ sons and daughters long to quiet their raging blood.

The Pastor’s troubles stirred my attention through chance and circumstance—in a manner similar to my rescue. Upon such news, I purchased a rail ticket on the Iron Dragon and headed towards Billings. While the Pastor most probably prefers an alternate means of aid, he will receive mine—both bloody and unbecoming of the Lord’s faithful children.
 
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Hey looks great perivas... wow I foget what that Extraordinary luck and multiclassing can get you for saves! Looks good though. OK give me a couple more actions to see what the characters do before I introduce your character... you are coming into town a little later then the rest and I want to see what they are going to do first...
 

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