Running Wolf for your partial action you pull out your tomahawk.
Thomas I am assuming you are holding action, the guys on the ground sure don't seem to be listen to you and now the Indian woman is pulling out a tomahawk… you could shot at them but lots of people are yelling at you not to...
Dustin you attack the Deputy, 1d4 damage roll 2+3 = 5 Vitality.
Felix you come out with cards in your hands and speak your peace. There are a few people looking this way but not many yet. Thinking about what kind of "thing" the Deputy might be you keep coming back to the idea of a kind of swamp vampire or something... a spirit creature that can take over the bodies of others and smells rotten... there is something nagging you about these creatures but you just can't put your mind on it...
Second round, unless Thomas does something more, these here people don't seem to be listen to you BUT then this is all pretty weird...
Running Wolf, the Dustin and the Deputy are still rolling around on the ground and it is not the easiest to hit. Generally you get +4 to attacking people who are prone and those whom are grappling can't use their DEX against those they are not grappling. But I would still give a -4 to attacking into close combat, just because you are being careful not to hit Dustin... also as you realize that this is NOT a man, a chill of fear runs though you Fear check roll 11+6 (Will Save) -1 Local Fear factor = 16 but you are able to throw off the fear of the Manitou and work to destroy it...
Running Wolf attacks, roll 10+1 = 11, hit (the Deputy's AC is 11 right now without his DEX), 1d6 damage, roll is 5 Vitality.
Thomas you can act or hold action BUT I am assuming that Dustin and the Deputy are reacting as normal this turn so I am going to do their actions also. You do a quick look around and you also see that one of the guys on the ground has grown claws and big teeth!! Fear roll 16+4 (Will) -1 local fear factor = 19, you can react normally
The Deputy is no longer attempting to break grapple instead weird long needle-like claws shot out of his middle and index fingers and his teeth seem to grow and his mouth gets really wide and he attacks, clawing roll 14+3, hit damage 1d6+1, roll 6+1= 7 Vitality, claw attack 2, roll 13+3, hit damage 1d6+1, roll 4+1 = 5 Vitality, and he bites 17+1, hit damage 1d4+2, roll 2+2 = 4 Vitality. Dustin your cloths and rolling around seems to save your most of your skin but you still lose 16 Vitality points.
Dustin this is just to weird the Deputy has claws!! This really startles you Fear check 7+2 (Will Save) -1 local fear factor, 8 fail! This means that against this "creature" you are -3 to your attacks, skill and saving throw rolls, and -1 to damage rolls. Do you wish to continue attacking or let go/break grapple? You can also try and "shake off the fear" with a later roll but not while you are grappling him.
Felix, on your action you spot the claws and the Deputy's teeth and note the attacks against him
Spot 16+0 (WIS)
This also triggers some more information about what it is you are fighting Carribean Lore roll 13+8 = 21 and you think that it is a type of spirit vampire that eat it's victims and then can take on their form... this of course cause a Fear roll to you roll 18+3 (Will save) -1 local fear factor = 20 Save but while this beast chills you to the bone you can react normally, what will you do?