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Deadlands d20 In-Character (Turn 1)

Jackson

Felix, closes the drawer and with his cards ready, moves to the doorway to see what's transpiring outside. He pays special attention to other people on the streets who may take an interest on the grapple match on the dusty street.
 

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Thomas Smith

An apparent disturbance at the sheriff's office will provide an excellent opportunity to position myself in a favourable manner with the local constabulary. Note the reference to the sheriff (First candidate is most probable to be a productive member of society) and to folks (At least two members in the opposing group).

In a smooth motion, I aim myself my Winchester toward the individuals wrestling on the ground and keep half my attention at the office door looking for the additional members. I shout, "Don't anyone of you move. Get off the ground slowly and allow me to properly inspect each of you." I remain suspicious of any comments made by any of the individuals. I look mostly for any signs of weaponry or of authority (e.g., a deputy's badge).

I methodically walk in a arc to align myself, the wrestling individuals and the sheriff's office doorway in a line.
 
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Running Wolf shifts her attention to the white man with the rifle. Without thought to her own safety, she fits an arrow into her bow and points it at him.

"Do not point that at Boy With Curls. He may be fighting with a manitou."

Ready action to put an arrow into Man With Rifle if he fires. Of course, that will probably mean my death too, but Running Wolf has made her peace with the spirits. =)

RunningWolf
 
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:D
OK

Running Wolf and Thomas are pointing weapons at each other… tension is high when...

Dustin, on the ground you guys are still wrestling, when the Deputy yells "Don't touch me MEAT!" and tries to throw you off of him…

Deputy Miller Attacks you melee, roll 9+5 = 14
Dustin makes an opposed grapple attack to try and hold on, roll 10+5 = 15 and holds on.
Now you can go for the Pin or you can do Damage to him or you can Break Grapple. It is another roll (just want to make sure what you would like to do)

Running Wolf Spot 18+3 (WIS)= 21 while you are looking at the new comer with the rifle, you notice a 6" claw starting to extending out of the index and middle fingers of the Deputy.
Thomas 12+3 (Skill)= 15 while your attention is generally on the Indian woman in front of you with a bow, she seems to be looking more at the two on the ground

Running Wolf you still have a Ready action and can go before the stranger Thomas when you see the weird claw...


Felix on your action, you hear Running Wolf and the stranger threaten each other and you hear the Deputy yelling his weird "don't touch me meat". You get to the door and see Running Wolf and the Strange with weapons on each other. You also see Dustin and the Deputy still wrestling. You don't see anything strange about the Deputy, except calling Dustin meat you suppose… You note that there are not to many people around except over by the train and most of them are only now becoming aware that anything is wrong… Spot 9+0 (WIS) = 9
 

Felix, face full of concern, surveys the street and notes the newcomer and the struggling figures. He flashes the cards back and forth.

Listen here stranger, we've got no problem with you, nor do we want any, but this here creature ain't no law man. He ain't even no man!

OOC: Felix tries again to apply the clues surrounding Miller to his Carribean Lore (+8), trying to get some inspiration surrounding Miller's nature.

(1) He likes his coffee hot. Damn hot.
(2) He smells of rotted leaves.
(3) He lies and masquarades as something he ain't.
(4) He looks like a man but he ain't natural.
(5) He likes to refer to people as "Meat."
 

"What'd you call me, boy?" Dustin snarls as he rolls in the dust with the Deputy. Ah'm takin' this punk, he thinks to himself, with a grim inward smile. Ah knew he wouldn't be so tough. Smells horrible, though... He does his best to keep from gagging, but he's not letting go of this bastard, not for the life of him. So engaged is he in his scuffle with the so-called Deputy that he doesn't notice the man pointing the rifle at them.

Instead, he pulls back his head, his wide-brimmed hat flying. "Ah'm gonna ground you inta the dust, punk!" he roars, and brings his forehead hard down on the other man's.

OOC: I'm going for the damage in the grapple, rather than a pin. He's
goin' down! :)
 
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Running Wolf stares at the newcomer.

"Look to the Deputy's hand!" She shouts. "That is no man!"

Running Wolf thens drops her bow and pulls out a tomahawk. Spirits of the land, give this man the sight so he may see this corruption!

"Boy with Curls! Hold him down!" Running Wolf risks a look towards Felix. "Little Fox! You are needed!"

OOC: I will then attempt to chop up the Deputy into little mewling bits. =)

RunningWolf
 

Running Wolf for your partial action you pull out your tomahawk.

Thomas I am assuming you are holding action, the guys on the ground sure don't seem to be listen to you and now the Indian woman is pulling out a tomahawk… you could shot at them but lots of people are yelling at you not to...

Dustin you attack the Deputy, 1d4 damage roll 2+3 = 5 Vitality.

Felix you come out with cards in your hands and speak your peace. There are a few people looking this way but not many yet. Thinking about what kind of "thing" the Deputy might be you keep coming back to the idea of a kind of swamp vampire or something... a spirit creature that can take over the bodies of others and smells rotten... there is something nagging you about these creatures but you just can't put your mind on it...

Second round, unless Thomas does something more, these here people don't seem to be listen to you BUT then this is all pretty weird...

Running Wolf, the Dustin and the Deputy are still rolling around on the ground and it is not the easiest to hit. Generally you get +4 to attacking people who are prone and those whom are grappling can't use their DEX against those they are not grappling. But I would still give a -4 to attacking into close combat, just because you are being careful not to hit Dustin... also as you realize that this is NOT a man, a chill of fear runs though you Fear check roll 11+6 (Will Save) -1 Local Fear factor = 16 but you are able to throw off the fear of the Manitou and work to destroy it...
Running Wolf attacks, roll 10+1 = 11, hit (the Deputy's AC is 11 right now without his DEX), 1d6 damage, roll is 5 Vitality.

Thomas you can act or hold action BUT I am assuming that Dustin and the Deputy are reacting as normal this turn so I am going to do their actions also. You do a quick look around and you also see that one of the guys on the ground has grown claws and big teeth!! Fear roll 16+4 (Will) -1 local fear factor = 19, you can react normally

The Deputy is no longer attempting to break grapple instead weird long needle-like claws shot out of his middle and index fingers and his teeth seem to grow and his mouth gets really wide and he attacks, clawing roll 14+3, hit damage 1d6+1, roll 6+1= 7 Vitality, claw attack 2, roll 13+3, hit damage 1d6+1, roll 4+1 = 5 Vitality, and he bites 17+1, hit damage 1d4+2, roll 2+2 = 4 Vitality. Dustin your cloths and rolling around seems to save your most of your skin but you still lose 16 Vitality points.

Dustin this is just to weird the Deputy has claws!! This really startles you Fear check 7+2 (Will Save) -1 local fear factor, 8 fail! This means that against this "creature" you are -3 to your attacks, skill and saving throw rolls, and -1 to damage rolls. Do you wish to continue attacking or let go/break grapple? You can also try and "shake off the fear" with a later roll but not while you are grappling him.

Felix, on your action you spot the claws and the Deputy's teeth and note the attacks against him
Spot 16+0 (WIS)
This also triggers some more information about what it is you are fighting Carribean Lore roll 13+8 = 21 and you think that it is a type of spirit vampire that eat it's victims and then can take on their form... this of course cause a Fear roll to you roll 18+3 (Will save) -1 local fear factor = 20 Save but while this beast chills you to the bone you can react normally, what will you do?
 

Sweet Mary Mother... mutters Felix.

Dustin, get away from that thing! he yells. At the same time, the cards in his hand begin to glow as he tries to wrassle the manitou, his hands outstretched.

OOC: Felix will try to cast a Soul Blast at the abomination. His Hexslingin' is +7. After this, he will try to draw his gun.
 

The cards in Felix hands blaze for a second as he points at the Deputy on the ground... and then gets a bit of a frustrated look on his face...
Hexslingin' roll 8+7 = 15; DC for a 1st level spell is 17, fail (unless you wish to use a Fate chip) but it doesn't costs you any Spell Points.
 

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