Karl Green
First Post
Continue of Round 4,
Feliex you fire at the daemon spirit as it turns to flee, attack roll 12+3 =15, hit damage is 2d4+2, roll 3+1 +2= 6 points of damage.
Round 5,
Scarlet draws her derringer and draws a beed on the monster running away (OCC with greese lightnin' and everything I don't mind it only taking you a half action to do this.)
Running Wolf curse and chants softly to herself ritural roll, 8+8 =16, miss by 1 [DC for 1st level spell is 17]... unless you wish the spirit of fate to help (with a Fate Chip... OK last time I mention them PROMISE
)
Thomas, while you are shaken up badly you can still fire at the thing as it tries to flee...
Dustin you are scared to high heaven but you can fire at the thing with a -3 to your attack roll this round.
Felix fire again? Another action?
The thing that was the Deputy will be fleeing down the street (depending on some of your actions). He will not get out of sight this round but may be a fair piece away...
Feliex you fire at the daemon spirit as it turns to flee, attack roll 12+3 =15, hit damage is 2d4+2, roll 3+1 +2= 6 points of damage.
Round 5,
Scarlet draws her derringer and draws a beed on the monster running away (OCC with greese lightnin' and everything I don't mind it only taking you a half action to do this.)
Running Wolf curse and chants softly to herself ritural roll, 8+8 =16, miss by 1 [DC for 1st level spell is 17]... unless you wish the spirit of fate to help (with a Fate Chip... OK last time I mention them PROMISE

Thomas, while you are shaken up badly you can still fire at the thing as it tries to flee...
Dustin you are scared to high heaven but you can fire at the thing with a -3 to your attack roll this round.
Felix fire again? Another action?
The thing that was the Deputy will be fleeing down the street (depending on some of your actions). He will not get out of sight this round but may be a fair piece away...