I prefer "old-school" location-based, exploration-focused, dungeon-survival games with simple, stripped-down rules (no codified skills, no feats, etc.), no railroading, "story" determined by what the PCs actually do and accomplish (if anything), no fudging, no PC plot armor, new PCs start at 1st level, etc.
So of course my current weekly game is story-focused, heroic fantasy 5e with feats included, magic shops, railroading (more of the 'dramatic' "you're captured" variety than the "here's what you have to do/where you have to go next" variety), rampant fudging (both for and against the players, including outright divine intervention to prolong a "boss fight"), and super-high-AC plot armor, to name just a few of the atrocities.
In other words, when I run a game, I can dictate all the details and then try to find players who fit the campaign, or if I already have players, I can run the kind of game they want. When I'm playing, I care more about people than game preferences.