Grogg of the North
Adventurer
So, in the near future, it looks like the party is going to try and make a deal with a devil. In exchange for the soul of the one PC's brother, which we found trapped in a gem, they'll give us protection as we attempt to enter into the haunted capital city and seal the gaping portal to the abyss that's in the sky. Also, the devils have stated that they hope we'll take out the demon leadership for them, too.
Now, we were on a quest to prevent that portal from opening. But, time management wasn't on our side and we kinda screwed up. A lot. (Good job breaking it, Heroes.) So now in the sky over the capital of the empire there is a portal to the abyss, the nine hells, and the plane of shadow. Devils, demons and undead are spilling into the prime and doing bad things. Like driving down property values. And harvesting townsfolk for food.
There is a ritual we can do that will close each portal (Three portals, three rituals) and another one we can do that will banish anything stuck on the Prime after the gates are closed (Again, three portals, three rituals). We know the devils have, at the least, the ritual to close the portal to the abyss.
My character is a former pirate/smuggler that first hooked up with the party as an attempt to extort the refugees and survivors for wealth and power. (Why yes I can bring you fresh medicine and food. It will cost this much.) The prices were never too outrageous and I was always willing to accept favors or political influence as payment. However, as the campaign has progressed, I've started to care about the refugees, going out of my way to make sure their needs are met and to try and step up as a leader.
So I don't just want to seal the portal to the abyss. I want to seal all the portals, preferably at once, and banish everything stuck on the prime after the door closes. I'm also concerned that any deal we strike with the devils is going to wind up working poorly for us and that we're going to be double crossed at the earliest opportunity. I used to be a pirate, I've double crossed and been double crossed enough times to see it coming.
Plus, trading in souls is something I have no desire to be a part of in any way. I may not have a G on my character sheet but my PC is trying.
The party, for the most part, seems open to the idea. The archer seems in favor of the idea so long as we can strike a bargain that will screw the devils more than it will screw us. The wizard, that's crazy, doesn't seem to care one way or the other. And the CN rogue (Yes, it's that type of CN), doesn't seem to mind trading her brother's soul away. Because ... reasons. So that makes me the odd man out.
How do I find a compromise on this? I don't want to be that player that makes a stand on alignment. (Ex: "I'm not murdering orc babies! I walk!" *Flips table*) I want to try and find some reason to go along with this at least for a little while. Having a backup character on standby is an option but not something I really want to resort to. Help!
PS: Sorry if this post seemed to meander. I had a hard time putting my thoughts to words. Also, I apologize if this should have gone to general RPG discussion. We're playing 3.5 but I suppose the discussion could be open to any edition/system.
Now, we were on a quest to prevent that portal from opening. But, time management wasn't on our side and we kinda screwed up. A lot. (Good job breaking it, Heroes.) So now in the sky over the capital of the empire there is a portal to the abyss, the nine hells, and the plane of shadow. Devils, demons and undead are spilling into the prime and doing bad things. Like driving down property values. And harvesting townsfolk for food.
There is a ritual we can do that will close each portal (Three portals, three rituals) and another one we can do that will banish anything stuck on the Prime after the gates are closed (Again, three portals, three rituals). We know the devils have, at the least, the ritual to close the portal to the abyss.
My character is a former pirate/smuggler that first hooked up with the party as an attempt to extort the refugees and survivors for wealth and power. (Why yes I can bring you fresh medicine and food. It will cost this much.) The prices were never too outrageous and I was always willing to accept favors or political influence as payment. However, as the campaign has progressed, I've started to care about the refugees, going out of my way to make sure their needs are met and to try and step up as a leader.
So I don't just want to seal the portal to the abyss. I want to seal all the portals, preferably at once, and banish everything stuck on the prime after the door closes. I'm also concerned that any deal we strike with the devils is going to wind up working poorly for us and that we're going to be double crossed at the earliest opportunity. I used to be a pirate, I've double crossed and been double crossed enough times to see it coming.

The party, for the most part, seems open to the idea. The archer seems in favor of the idea so long as we can strike a bargain that will screw the devils more than it will screw us. The wizard, that's crazy, doesn't seem to care one way or the other. And the CN rogue (Yes, it's that type of CN), doesn't seem to mind trading her brother's soul away. Because ... reasons. So that makes me the odd man out.
How do I find a compromise on this? I don't want to be that player that makes a stand on alignment. (Ex: "I'm not murdering orc babies! I walk!" *Flips table*) I want to try and find some reason to go along with this at least for a little while. Having a backup character on standby is an option but not something I really want to resort to. Help!
PS: Sorry if this post seemed to meander. I had a hard time putting my thoughts to words. Also, I apologize if this should have gone to general RPG discussion. We're playing 3.5 but I suppose the discussion could be open to any edition/system.