ccs
41st lv DM
TarionzCousin we have tried that. Like the suggestion if he insists on using his fists take the feat that allows this and stops those pesky attacks of opportunity when go unarmed against an opponent with weapons. Or since you are refusing to use magic in combat including casting mage armor on your self lets up at least put you in leather armor. All reasonable things that are in no way min maxing power gaming.
ccs you are assuming a lot with that statement and you are completed off base. We don't have one player who views it as hack n slash we are all role players. This player is not the only method actor at the table we have another one then there is me the story teller the two power gamers one who is the DM don't go looking at char op builds nor do they not role play and they don't always take the most optimized choice not if it conflicts with the story or role playing. What he is doing imo is punishing us for what his other group did they made him feel bad about his style of gaming and then basically booted him out. Which was painful because they were also some of his closet friends. My son is in that group and he told me some of the other players just got fed up and it was not handled nicely. The thing is they were not a good fit that group are power gamers and role playing comes second to them which is a very valid way to play. This player didn't fit in. I thought he would fit in with us but he is not because while we value role playing we also value having a PC that makes sense to the world and the group.
He is angry and a little bitter and he has made a point of trying to get us to switch to a different system like Hero he really dislikes DnD. The thing is none of the DMs want to run Hero system. I am looking at both Savage Worlds and HARP for my next turn in the DM seat or maybe even 7 Seas but right now we are playing in this DM 3.5 homebrew. He was DMing for awhile but we all hated the game because it was a railroad his story was all that mattered and we lacked any free will at all. What we did make zero difference. We sucked it up trying to learn the Hero system and played for six agonizing months hoping it would get better and we all sighed with relief when his work schedule got to busy to run. I know that I and my roommate who is DMing this game tried to talk to him about the rail roading but he just didn't seem to understand what we were saying.
If I'm wrong then it's because you left out a key piece of info in your initial post. Namely that your friend doesn't like D&D.
That changes my answer completely.
Your friend is playing this way because he's trying to sabotage the game. And he will continue to do so no matter how many characters he cycles through. Or how mechanically effective they are.
I based my initial answer on the presumption that everyone there wanted to play D&D.
I did not assume you were power gamers. Though I did assume (rightly) that your friend has something against power gaming. Though since he's pushing for HERO I'll bet it's really just anger against his former group & now yours since you booted him from the Game-Master seat....
Cristian Andreu in this game we are not for the most part good characters we are all mercenaries we belong to a larger group and we only get paid when we succeed at what we are hired to do plus we work for a man who does not tolerate failure well.
We all have characters who have issues mine for example is a disgraced knight set up and betrayed and blamed for the death of the her young noble charge. another is halfling rogue wanted for crimes including murder in another kingdom the murder may have been justified are so we are told and the cleric very chaotic cleric of luck who has huge gambling debts that he is constantly having to come up with money to pay off that and supporting his three mistresses that he is juggling.
So it is hard for us to justify a role playing reason to keep taking this character with us on missions she is costing us money and standing in the guild. And my character who does still have some honorable traits left is furious because her not having any useful spells memorized it seems all she ever memorizes is prestidigitation and unseen servant, contributed to the death of hostages we had been hired to rescue. My PC in character blew up and told her off and then told the main boss to assign us some kind of caster who you know actually is useful.
This is what I mean when I say his role playing choices (his PC is female) is impacting on our role playing we are having to twists ourselves into pretzels to try and find a reason to keep this PC along other than well you know the player is sitting at the table.
Both he and the DM need to find a reason why we want to after the last mission screw up. Because not one of us can see any reasons why we would allow this person to work with us we get no pay off on it.
This fix is easy enough.
1) Mechanically: Your DM needs to set the challenges equal to what a 3?(You, the Halfling, & the cleric) person party can handle, not what a 4 person party should be able to. And there needs to be ways the rest of you can solve the things that a wizard would've been a better choice for. xp & treasure gained can stay the same as whatevers needed to keep you all advancing properly, but the #s/types of things you face need to be adjusted down a notch.
2) Story wise: Well, it's just like the real world. You are employees. You don't get the choice of "allowing" the duck to accompany you.
And maybe there's a REASON why the boss keeps assigning this idiot to your squad. You know, something that will add to the story....
+Wouldn't it be funny if your boss is hacking things up back at HQ all Kylo Ren style in frustration when you fail?
3) Killing the duck, or just letting it die, won't be effective. All it'll get you is a new duck.
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