I miss Zogonia.
Amen!
I miss Zogonia.
Y'know, there's a campaign element just waiting to happen:
Adventurers and the Law
Every sanctioned adventuring party in "X" won't delve into a dungeon without securing the services of a frontier magistrate, a wandering judge with the authority to hold trials and pass sentences in remote locations.
New Background:
Frontier Magistrate: you have the authority to pass judgement on enemies on behalf of your liege or church.
Associated Skills: History, Insight.
I guess I come from the School of Maximum Carnage. I have never had a DM who mandated or expected the pcs to take prisoners, unless we were on a specific mission to apprehend someone, but I don't ever recall that happening, truthfully. We always just lined 'em up and cut 'em to shreds!
To be honest, this is my experience as well.
I've never seen a DM actually mandate taking prisoners. That's going a bit far IMO.
However, an entire world of "deathbeforedishonor" enemies is boring as all get out to me as well.
Guess you haven't seen it all, then. My DM was a devout Christian running a game for "good and heroic" PCs. If a bad guy surrendered and we'd killed him, the DM would have probably taken his ball and gone home. I played because I was desperate and left when I found something that suited me better.