Due to some inept tactical decisions a fortnight ago, half the party of 6 9th level characters was killed by an an 8th level mage and a pair of 6th level warriors. The deceased included the cleric, the paladin and the sorcerer, all of whom had high Cha. The players decided not to raise their characters but build new ones; in the great spirit of munchkinism, we now have a party of low-Cha characters (the highest being the wizard with Cha 12). Of the six characters, four have not spent any points on Cha - two Cha 6 dwarves and two Cha 8 characters. This [annoys] me no end, so I'm gonna spank these munchkins soundly where it hurts - not in the role playing department, but in the dungeon.
So, hit me with ideas for Cha-draining monsters, magic and traps. Because of the nature of the dungeon they're going to explore shortly, undead and poisons are most likely, but all the characters have high Fort saves. Things which hit Will saves would be great.
Cheers, Al'Kelhar
SRD said:Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
So, hit me with ideas for Cha-draining monsters, magic and traps. Because of the nature of the dungeon they're going to explore shortly, undead and poisons are most likely, but all the characters have high Fort saves. Things which hit Will saves would be great.
Cheers, Al'Kelhar