RangerWickett
Legend
This thread was originally titled "Dragon saves are too high." This thread lay dormant, it's wisdom lost for many a week, but now it is reborn!
[sblock]Special note. I wrote this post, and in the process of doing so realized I was wrong. I'm posting it anyway as a lesson to myself and others.
Hear me out.
Fighters make attack rolls. Their attack bonus improves by about 2 each level (from maybe +5 at 1st level to +35 or higher at 20th. Even if a dragon's AC is really high, the fighter can hit it regularly if the CR is close to the party level. A 16th level fighter might easily have +25 attack bonus (+16 base, +4 magic, +5 strength), which actually hits most of the time against a CR 16 mature adult green dragon (AC 30).
Rogues have a harder time of it because dragons are risky to flank, impossible to sneak up on, and their attack bonuses seldom stack up to fighters, but even then, a 16th level rogue probably has a +20 attack bonus or better (+12 base, +3 magic, +5 finessed Dex). Clerics can likewise wail on dragons.
Where the problem crops up, in my opinion, is spells. Now sure, damage spells are always reliable, because even on a successful reflex save, a dragon will take some damage from a fireball, and magic missile is always a solid standby.
But what about the poor non-evoker, who wants to frighten, fatigue, confuse, blind, or entangle a dragon. What's the save DC for a 16th level wizard's best spell? Maybe 25 (10 + spell level 8 + 5 charisma + 2 spell focus). A mature adult green has +18 Fort, +13 Reflex, and +16 Will, plus SR 22.
Now sure, dragons are supposed to be majestic, invincible creatures that cause DMs to dirty their shorts in glee. But you ought to be able to use tactics other than just dealing damage. Let's have some variety in combat. Let's win through superior tactics, not superior stats.[/sblock]
[sblock]Special note. I wrote this post, and in the process of doing so realized I was wrong. I'm posting it anyway as a lesson to myself and others.
Hear me out.
Fighters make attack rolls. Their attack bonus improves by about 2 each level (from maybe +5 at 1st level to +35 or higher at 20th. Even if a dragon's AC is really high, the fighter can hit it regularly if the CR is close to the party level. A 16th level fighter might easily have +25 attack bonus (+16 base, +4 magic, +5 strength), which actually hits most of the time against a CR 16 mature adult green dragon (AC 30).
Rogues have a harder time of it because dragons are risky to flank, impossible to sneak up on, and their attack bonuses seldom stack up to fighters, but even then, a 16th level rogue probably has a +20 attack bonus or better (+12 base, +3 magic, +5 finessed Dex). Clerics can likewise wail on dragons.
Where the problem crops up, in my opinion, is spells. Now sure, damage spells are always reliable, because even on a successful reflex save, a dragon will take some damage from a fireball, and magic missile is always a solid standby.
But what about the poor non-evoker, who wants to frighten, fatigue, confuse, blind, or entangle a dragon. What's the save DC for a 16th level wizard's best spell? Maybe 25 (10 + spell level 8 + 5 charisma + 2 spell focus). A mature adult green has +18 Fort, +13 Reflex, and +16 Will, plus SR 22.
Now sure, dragons are supposed to be majestic, invincible creatures that cause DMs to dirty their shorts in glee. But you ought to be able to use tactics other than just dealing damage. Let's have some variety in combat. Let's win through superior tactics, not superior stats.[/sblock]
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