Bedrockgames
I post in the voice of Christopher Walken
[MENTION=85555]Bedrockgames[/MENTION] so I understand that you like to have death be a real threat and let the dice decide when it happens (so do I); but this apart, how do you reconcile death with the story that the now-dead PC was linked to, when it happens? Do you simply let the storyline that was linked to that PC exclusively, die with him or her?
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I probably have a slightly different take on what story means in a game than some folks. I tend not to worry about it lining up with a platonic ideal of 'story' and just tend to view it as what we talk about in hindsight. If Tamlin dies by getting crushed by a rock that is where his story ends. On the other hand, I think of stories in games as individual threads for each character, and those can go just about anywhere (sometimes lining up, sometimes not). If the other players want to pick up Tamlin's story, they can do so. Occasionally an NPC might do that if there is sufficient reason. When I do play for story, it is usually more character driven soap opera than anything else (and that tends not to fall apart if a character dies suddenly).
If you are running a game where it is important for the stories to play out, shifting it to the other players is one way. Tamlin could come back as a ghost to push them toward whatever he was trying to achieve. Without specifics though, it can be hard to discuss.