RigaMortus
Explorer
Ok, let's put some things out on the table first...
Using Death Blow allows you to make a coup de grace as a Standard Action.
Coup de Grace: As a full round action (in this case, it would now be a Standard Action), you can use a melee weapon to deliver a coup de grace to a helpless foe.
Is it fair to say that a Standard Action lasts from the moment you declare it until the end of your turn?
Standard Action = an action + Move (or MEA)
Expert Tactician: You can make one extra melee attack (OR DO ANYTHING THAT CAN BE DONE AS A MELEE ATTACK...) against one foe who is within melee reach and denied a Dexterity bonus against your melee attacks for any reason. You take your extra attack when it's YOUR TURN, either BEFORE or AFTER your "regular" action.
So here is how the order of events go:
1) Declare you are making a Standard Action.
2) Move up to opponent using the Move part of the Standard Action.
3) Use the "regular action" part of the Standard Action as a "Freeze the Life Blood".
4) Assuming opponent fails save, they are paralyzed and "helpless" for 1d4+1 rounds.
5) Since they are now helpless, they have no Dexterity bonus against your melee attacks.
6) You get an extra melee attack from Expert Tactician, but you have to take it on your turn (which it still is) and either BEFORE or AFTER your "regular action" (it is, as your "regular action" was to attack and use Freeze the Life Blood).
7) So Expert Tactician kicks in, and you choose to do a Death Blow... Why this works:
a) You declared a Standard Action for your turn - criteria for Death Blow
b) It is still your turn - criteria for Expert Tactician
c) You are attacking AFTER the "regular action" (which was to attack and use FTLB) - criteria for Expert Tactician
d) You are doing something that can be done as a melee attack (coup de grace states you can use a melee weapon to deliver the coup de grace). You have a melee weapon, you are in melee range, you have a melee attack to use on your turn which is not over and has been declared a Standard Action.
Using Death Blow allows you to make a coup de grace as a Standard Action.
Coup de Grace: As a full round action (in this case, it would now be a Standard Action), you can use a melee weapon to deliver a coup de grace to a helpless foe.
Is it fair to say that a Standard Action lasts from the moment you declare it until the end of your turn?
Standard Action = an action + Move (or MEA)
Expert Tactician: You can make one extra melee attack (OR DO ANYTHING THAT CAN BE DONE AS A MELEE ATTACK...) against one foe who is within melee reach and denied a Dexterity bonus against your melee attacks for any reason. You take your extra attack when it's YOUR TURN, either BEFORE or AFTER your "regular" action.
So here is how the order of events go:
1) Declare you are making a Standard Action.
2) Move up to opponent using the Move part of the Standard Action.
3) Use the "regular action" part of the Standard Action as a "Freeze the Life Blood".
4) Assuming opponent fails save, they are paralyzed and "helpless" for 1d4+1 rounds.
5) Since they are now helpless, they have no Dexterity bonus against your melee attacks.
6) You get an extra melee attack from Expert Tactician, but you have to take it on your turn (which it still is) and either BEFORE or AFTER your "regular action" (it is, as your "regular action" was to attack and use Freeze the Life Blood).
7) So Expert Tactician kicks in, and you choose to do a Death Blow... Why this works:
a) You declared a Standard Action for your turn - criteria for Death Blow
b) It is still your turn - criteria for Expert Tactician
c) You are attacking AFTER the "regular action" (which was to attack and use FTLB) - criteria for Expert Tactician
d) You are doing something that can be done as a melee attack (coup de grace states you can use a melee weapon to deliver the coup de grace). You have a melee weapon, you are in melee range, you have a melee attack to use on your turn which is not over and has been declared a Standard Action.
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