eamon said:Upon dropping to negative hit points, creature must roll a fortitude save DC 1/2 negative hit points.
eamon said:The basic mechanism is a fortitude save vs. death on which you must succeed. The DC of this fortitude save is 1/2 your negative hit-points, and you lose 2 further hit-points even on a successful saving throw. You must succeed on such a saving throw as soon as you drop, and repeat it each round on your initiative, and whenever you are damaged. You stabilize in the fifth round.
At 0 or fewer hit points, you are Disabled. If you are at 0 or fewer hit points and not Stable, you are Dying.
Every round, you lose 1 hit point and then must make a Fort save DC is equal to your negative hit points.
If the Fortitude save succeeds by 10 or more, you automatically become stable without assistance. A character who becomes stable is no longer dying.
If the Fortitude save succeeds by 9 or less, you are still dying. You continues to lose hit points, but survive for a short while longer.
If the Fortitude save fails by 9 or less, you fall unconscious and can take no actions. You continue to lose hit points, but survive for a short while longer.
If the Fortitude save fails by 10 or more, you die.
hell no, my DM once said i could not see any of my rolls...... i died in a dragon acid pipe....... and the next time i die in a super high lvl doungone (o what ever).Frogemoth said:The DM could also not tell the player his remaining hp, this would put even more suspense into the action![]()