Thanks for the quick response. The Roll20 versions that Tormyr has done are better than what I could do on my own and also saved an incredible amount of time. Even with everything set up, the complexity of the Gears can demand a lot of prep time even when all the heavy lifting is done for you already. The big thing for VTTs, I think, is versions of maps that don't show secrets (like secret doors) and where the cells go to the edge of the page. When maps are named something like (SampleMap 30x40) it makes it really easy to align the grid. Maps that have fluff or names on one or more edges outside of the map grid are the hardest and most annoying. All of these probably add little time to create on the front end, but are difficult to go back and do later. Portraits for tokens, like the ones you showed above, are also helpful, but maps are the real potential time-killer I think.