Scribble
First Post
I don't realy feel I'm the type to enjoy killing characters, I'll give them a break when I can... But I also don't like to be a push over and just completely remove the fear of death. There needs to be something that keeps them on their toes. 
So the other day a new character in my campaign died. She held on for as long as she could, but she was cut off from her allies, and eventually just couldn't keep rolling her death saves.
But fear not... as I said I like to give crafty players a break!
So the other players as soon as they could rushed over to their fallen comrade. They sued a potion of vitality, and prayed to the Raven Queen it would be enough.
I had them pick evens or odds, and then roll a d20. They picked evens, and rolled an 8. It worked... The potion was just enough. But then I thought about an adventure idea...
So the next time we game, at some point I'm going to start describing how she seems to be slightly "out of it..." As if she's been lost in her own thoughts...
The idea is that when she was so close to death, her soul began it's crossing into the shadowfell. It didn't completely cross, but part of it did. And while it was there, it attracted something's attention. Something big and mean, and scary. It wanted the soul for itself, so when she was brought back to life, it reached ot and tried to prevenmt the soul from going back. It still has a portion and is attempting to steal it away.
I want it to use the disease track. Maybe modified so instead of an endurance check she makes a wisdom check or soemthing? (Haven't decided.)
Eventually if she doesn't manage to fight the thing off, it will steal her soul completely away, leaving her as a husk. (with a permenent dazed condition maybe?) At that point the only course of action would be to go to the shadowfell and take the soul back...

So the other day a new character in my campaign died. She held on for as long as she could, but she was cut off from her allies, and eventually just couldn't keep rolling her death saves.
But fear not... as I said I like to give crafty players a break!
So the other players as soon as they could rushed over to their fallen comrade. They sued a potion of vitality, and prayed to the Raven Queen it would be enough.
I had them pick evens or odds, and then roll a d20. They picked evens, and rolled an 8. It worked... The potion was just enough. But then I thought about an adventure idea...
So the next time we game, at some point I'm going to start describing how she seems to be slightly "out of it..." As if she's been lost in her own thoughts...
The idea is that when she was so close to death, her soul began it's crossing into the shadowfell. It didn't completely cross, but part of it did. And while it was there, it attracted something's attention. Something big and mean, and scary. It wanted the soul for itself, so when she was brought back to life, it reached ot and tried to prevenmt the soul from going back. It still has a portion and is attempting to steal it away.
I want it to use the disease track. Maybe modified so instead of an endurance check she makes a wisdom check or soemthing? (Haven't decided.)
Eventually if she doesn't manage to fight the thing off, it will steal her soul completely away, leaving her as a husk. (with a permenent dazed condition maybe?) At that point the only course of action would be to go to the shadowfell and take the soul back...