Decks of Many Things


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I've liked them ever since Dragon included a set of cards in one issue. My players, although claiming to hate them, and often swearing never to touch the damn things again, keep drawing.

The imprisonment effect isn't always a campaign breaker. One time, had a character draw that card. Another character still had a Wish due from a previous draw. The wish located the missing character, and the next adventure was built around rescuing her.
 

My 1E magic user got a keep which my DM ruled could be a wizard's tower of my design (within limits set by the DM). It became my PC's home. I had quite a lot of fun designing that tower. :)

I once created a deck of many things using blank calling cards. I drew each picture even though I'm no great artist. I think I still have it somewhere. I also have a couple of the decks that came in Dragon a year or so after I created my own. One of them is uncut which I keep as a collectible. I don't know if it was included in the Dragon CD-ROM. If it was, it may be possible to print it out onto card stock (strictly for personal use of course).
 

Beckett said:
The imprisonment effect isn't always a campaign breaker. One time, had a character draw that card. Another character still had a Wish due from a previous draw. The wish located the missing character, and the next adventure was built around rescuing her.

i don't think these guys are quite up for rescuing the character yet, but it's going to be a good way to tie in long term campaign goals...
 

Piratecat said:
Hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em!

I think they're the best way to completely ruin a good campaign in one easy session, bar none. I've seen three different campaigns go down the crapper because of these. In two of those cases, the DM nerfed the results in order to save the day. In the third, it killed the storyline deader than week-old road pizza.

I'd like to see someone design something similar that has negative results which are actually useful to a storyline.

Same here. Never used them, and very likely never will.
 

In the first campaign I was ever in back in 2nd ed. we encountered one of these things. I drew a few cards from the deck (I didn't know what a deck of many things was at the time BTW). I remember it dropped my elven thiefs intelligence by two points and another effect raised my charisma to 18. I blame the deck of many things for turning my character into a himbo. Anyway, now that I actually know what one is I would have a hard time not metagaming and saying, "hell no, keep that thing away from me."
 

Just for the record, the XP values given for the DoMT in the first printing of the 3E DMG is a typo. They forgot to change the values from 2nd edition.

I think you'll find them corrected in the official errata. No more 50K XP boosts.
 

In the game I played in Thursday night, the GM turned our PCs into Magic: the Gathering cards and had us play a game against a strange demon. Whenever a PC's card blocked or was blocked by another creature, we had an actual combat against the monster. It was pretty fun, but the demon got a poor draw, so when we beat him he left and promised we'd fight again once he got better cards.
 

well i once ran a campaign where the players ran into a deck of many things in the end the chaotic neutral rogue was 5 levels higher (didn't know about the errata) and a lawful good paladin. and the dwarven fighter/barbarian was a weretiger with a tower and leadership and 3 levels.

it pretty much destroyed any plans i had for the campaign so i had to wing it for the next 10 or so levels :( i don't know if i'd throw it into another campaign now that i know what damage it can do. it probably depends on how much i like the campaign it's a good way to end a bad campaign tho :)
 

Olive said:
ever used them? any good stories?

I used one, with the player concerneds permission, tonight. the character drew the imprisonment card. Ah well, time to role up a new one.

It was interesting, if a bit wierd. I kind of wich I hadn't used it, but I'm glad that he didn't pull the gain 50,000 xp card.

my Fighter/Psychic Warrior drew that also....:(
 

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