Beckett said:The imprisonment effect isn't always a campaign breaker. One time, had a character draw that card. Another character still had a Wish due from a previous draw. The wish located the missing character, and the next adventure was built around rescuing her.
Piratecat said:Hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em hate 'em!
I think they're the best way to completely ruin a good campaign in one easy session, bar none. I've seen three different campaigns go down the crapper because of these. In two of those cases, the DM nerfed the results in order to save the day. In the third, it killed the storyline deader than week-old road pizza.
I'd like to see someone design something similar that has negative results which are actually useful to a storyline.
Olive said:ever used them? any good stories?
I used one, with the player concerneds permission, tonight. the character drew the imprisonment card. Ah well, time to role up a new one.
It was interesting, if a bit wierd. I kind of wich I hadn't used it, but I'm glad that he didn't pull the gain 50,000 xp card.