Declare a Race and Class, then Roll!

Gnome Fighter

Str 15
Dex 4
Con 16
Int 5
Wis 9
Cha 17

Although brain damaged, I wouldn't mind playing this guy. Ranged combat, planning, or perception isn't his strong point, but hey, he's good at hitting things. :)
 

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Elven Enchanter

S: 11
I: 12
W: 9
D: 10
Cn: 7
Ch:9

Man, not the best example of his kind. 2 HP max per level. He'll never be able to cast 8th or 9th level spells. Hell, he may not live to cast 2nd level spells.
 

Human Monk

Str 10
Dex 6
Con 5
Int 9
Wis 10
Cha 8
Pointbuy 5

Not a very good character but I find it liberating to play schmoes. If you can't become any good - why bother? He can still punch a guy for 1d6 damage at a +1 at best (provided he gets Weapon Focus Unarmed).

5 hitpoints at first level is not very good but hey! 5 or 8 hitpoints matters little.

:rolleyes:
 



Half-Orc Barbarian:

Str: 11+2 = 13
Dex: 7
Con: 13
Int: 8-2 = 6
Wis: 11
Cha: 17-2 = 15

Wow! With that charisma score, I'm gonna be the warleader of all those other 3d6 half-orc barbarians out there ;)

Balsamic Dragon
 

Gnome Paladin

Str 9 (11-2)
Dex 8
Con 13 (11+2)
Int 11
Wis 11
Cha 13

Not bad. At leat he's only a point away from many stat increases. Have a tough time of it on the front line though.

Lets try again. Dwarf Rogue

Str 15
Dex 13
Con 15 (13+2)
Int 15
Wis 12
Cha 6 (8-2)

He'll definately be a locks n' traps type of rogue with lots of jumping and wall crawling to boot. I would gladly ply this guy - he would be a lot of fun!

Once more Human Sorcerer

Str 10
Dex 10
Con 14
Int 14
Wis 12
Cha 13

Not bad, not bad at all. If I could I would switch his Int and Cha but even so by 4th level he can increase it to 14 anyways. He'll definately have to know 'Shield' though!
 


Gnome Sorceror
Str 4
Dex 14
Con 16
Int 12
Wis 8
Cha 17
Weak as a kitten, and not full of common sense, but quick, tough and likeable. I think this would be a fun character to play.
 

Human Rogue (aiming for a spy type, more then a thief)

Str: 9 / -1
Dex: 11 / 0
Con: 14 / +2
Int: 16 / +3
Wis: 16 / +3
Cha 13 / +1

Heh, well.. okay while the dice seem to like him, they disagree with his choice of profession. He's smart, tough, and insightful.. but not too charismatic, or quick. Let's see what we can do with him.

Human ~ bonus feat(smooth talker), +1 skill point / level.
Rog/1 ~ Hp 8, Ba -1(melee), +0(missle). Fort +2 / Refl +2 / Will +3, feat(point blank shot), 48 skill points ((8+3+1)x4), +1d6 Sneak Attack.

Spot +4 (+7)
Listen +4 (+7)
Search +4 (+7)
Sense Motive +4 (+9)
Bluff +4 (+5)
Diplomacy +4 (+7)
Intimidate +4 (+5)
Inuendo +4 (+5)
Move Silently +3
Hide +3
Pick Pocket +4
Open Locks +3
Swim +3 (+2, adj for weight)
 

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