The Shaman said:
The argument is that Wizards of the Coast's 'safe' strategy produces vanilla books which sell well, but that doesn't make them particularly 'good' (read: innovative and interesting, moving the hobby in new directions) unless one defines quality by sales figures.
So what you are saying is that WoTC material is not up to your own artistic standards? Ok – but then again that is you and you seem to be in the minority by far
The Shaman said:
There seems to be a boom-and-bust integral to the gaming 'industry' - a new product is released, people snap it up, more product is released, fewer and fewer people buy it, and so a new edition is released, and the process starts all over again.
I already said that. And in addition; every other product does the same thing; even toothpicks.
The Shaman said:
I believe that it would be healthier for the cottage industry that is RPGs if the focus was on creating sustained growth, rather than simply trying to ride out the rough patches until the next boom rolls around.
Now here you are starting to preach to the choir; based on various posts there are a good number of business, accounting and economics folks out here on this thread (or at least they looked up what they were saying and interpreted it well)
Cottage industry? I do think you need to look that up; this is not a cottage industry by any means per the actual definition.
Sustained growth – every single industry has it’s own unique lifecycle for its products based upon a nearly infinite number of variables. In the case of RPG’s that is the cost of software, paper, ink, gas (distribution), cost of living in the cities where the company is located, etc, etc.
How can you possibly know how to create sustained growth in this industry? Sustained growth to you as a long term gamer is very different to a newbie who never saw what was going on 10 years ago – the books, concepts etc are all new to him.
Growth is about two things, in simple terms – taking market share (stealing others clients) and growing the market (new customers to the industry). The auto industry pretty much has no more actual growth save the increase in the worlds population that comes to driving age; as anyone who is going to own a car does (generally in the aggregate). Thus the focus there is market share. In other industries such as a new software tool; it is about both; getting those new customers to buy into your industry and also to buy you product. Example; Financial Services.
IMO, as I stated in earlier posts, it seems that the growing of the market is happening at the same time that WoTC is grabbing up more of the actual market share out there for the same reasons I posted before; you can rely on their products to work mechanically in your campaign (or at least have enough clarity to interpret the RAW well or house rule well).
Why is it that when you make a copy of something people still call it “Xeroxing”? Why when you are inline skating do you call it “Rollerblading”. Why, even with all of its problems, to companies and people still go to Microsoft? Because you are the core product of the industry – when someone wants to know what they are getting they go to you. That is WoTC; and Hasbro made sure that happened.
The Shaman said:
Now WotC seems to have figured this out, but while they're the industry leader in terms of business planning, they seem to think that this also means playing to the lowest common denominator most of the time: "Okay, people like Jedis and the Force from Star Wars, so let's turn that into a 'new' magic system and new classes for Dungeons and Dragons!" "Great idea!" And so the dreck of Incarnum was born.You're right - some of it's completely execrable.No, I consider my tastes pretty far outside the mainstream.
Do you think that any of these companies sits there and designs their products around you? Don’t you think that WoTC did some market research on this and other things? I don’t have that/those books yet but some people may love the idea; just like some folks like horror movies and others don’t – individual taste – which change over time. These RPG companies are trying to cover as much ground regarding various tastes as they can in order to get as many customers as possible - but it is impossible to do it in the core books alone or in just a few products.
The Shaman said:
However, I'm still capable of weighing a book on its merits as an RPG resource, and comparing it to similar products from other publishers, even if it doesn't appeal to me personally or is something that I plan to use in my own games. WotC products rarely deliver the same level of innovation that third-party publishers provide, even when it's the same authors working on the respective WotC and third-party books. To me this reflects a middle-of-the-road design strategy that permeates WotC's decision making, one that I find produces bland books.Including .pdfs, about a dozen.
Again:
Do you think that any of these companies sits there and designs their products around you? Don’t you think that WoTC did some market research on this and other things? I don’t have that/those books yet but some people may love the idea; just like some folks like horror movies and others don’t – individual taste – which change over time. These RPG companies are trying to cover as much ground regarding various tastes as they can in order to get as many customers as possible - but it is impossible to do it in the core books alone or in just a few products.