Yes, my analysis gives a result that is remarkably different than the table on page 38. I wonder why the designers decided to make it that way?
Frankly, there really is not a mechanism for losing substantial amounts of money over the course of an adventurer's career. On the whole, material components are quite cheap. Raising the dead is a pittance to what a typical character will have amassed from treasure hoards. And the cost for hiring skilled labor is truly minor.
I can only assume that the table on page 38 was intentionally written to be overly modest so a DM would not feel pressured to give new characters the moon and the sun. An adventurer acquiring the typical number of treasure hoards will have way more than this, not even counting magical items. FireLance wrote a very nice post on typical magical item distribution (
http://www.enworld.org/forum/showth...-of-quot-Typical-quot-Magic-Item-Distribution), which is also at odds with the table on page 38.