The Sigil said:
From the looks of things, they handled things much differently than I did. Their system, for instance, prices Feats at 2 points each (which IIRC from the post earlier, should translate to 200 XP each). I handled most things with escalating costs - your first Feat, for instance, runs you 50 XP; your second Feat 100; the third 300, the fourth 600, and so on. So I would say right there is a significant difference
Well, it looks like BESM's XP cost
does scale with level. True, you could spend all your points at first level on feats and get 5 feats for 200 XP each. But if you were to pick one feat each level, the first one would cost 200 XP, the second 400 XP, the third 600 XP, and so on.
The main difference with your scaling seems to be that it's quadratic, rather than linear. If I understand it correctly, that means you couldn't make a character like a Fighter which gets about one feat per level, because eventually those feats would become prohibitively expensive. Seems like a linear scaling would make more sense in that case...
And I have actually found that one of the things I *have* to do as a game designer is exercise a bit of "willful ignorance." For instance, I put of buying - or even browsing through - Mongoose's Quintessential Bard until I was finished with my final revision of the Enchiridion of Mystic Music... to make sure I developed things independently.
I have to admit I'm not a game designer, but I
am a customer. And as a customer I have to say that I really,
really dislike this way of designing games in an OGL environment!!
OGL is supposed to encourage standardisation, reuse, and building on top of existing work. Putting on "blinders" like this seems diametrically opposed to the OGL philosophy. So what if someone else has already made an OGL set of rules that partially overlaps with yours? Borrow what you like, discard the rest, and build on top of that. That's what the OGL is for! Instead, now we're stuck with two separate and *incompatible* rule sets.
I first ran into this situation with Bastion Press' "Alchemy & Herbalists"... I had noted that their material was totally out of whack with other published alchemical preparations (including the ones in the PHB!). I asked the author, and he flat out stated that he intentionally tried to ignore any other alchemy sources. Result: A&H is totally, completely, utterly incompatible with anything else, and I for one am not going to touch it with a 10' pole!
For context, I've played a gnome alchemist for well over two years now, and I've collected various alchemical preparations and rules from a wide variety of sources (25 sources and close to 300 alchemical preparations at last count), so I know whereof I speak. The vast majority of those are reasonably balanced and work well with each other. A&H is the one big carbuncle of an exception...
Ok... just had to get that off my chest...
