I want to run a campaign where magic items aren't worth hundreds of thousands of gold. Mostly because I find the idea of buying and selling magic items worth that much preposterous.
I think that finding and enchanting magic items using residuum should take care of equipping the characters. Residuum might be a currency by it self, but not something anybody would readily trade for gold.
What I would do is change the amount of valuables (not magic equipment) the characters find, so that it doesn't scale exponentially with the characters level, more in a linear fashion.
I would probably need to compensate the players in a certain degree since they don't get as much treasure to buy magic items for by giving them residuum in addition to magic items and valuables.
Is there any pit traps I haven't thought of?
I am also thinking of maybe restricting what they can enchant items into, but allowing them to find recipes as loot or from NPC's. Some recipes would be multi-use and some would be single use. I would reserve the single use recipes for the typical items you would find in the "broken items" thread.
Any input would be appreciated.
I think that finding and enchanting magic items using residuum should take care of equipping the characters. Residuum might be a currency by it self, but not something anybody would readily trade for gold.
What I would do is change the amount of valuables (not magic equipment) the characters find, so that it doesn't scale exponentially with the characters level, more in a linear fashion.
I would probably need to compensate the players in a certain degree since they don't get as much treasure to buy magic items for by giving them residuum in addition to magic items and valuables.
Is there any pit traps I haven't thought of?
I am also thinking of maybe restricting what they can enchant items into, but allowing them to find recipes as loot or from NPC's. Some recipes would be multi-use and some would be single use. I would reserve the single use recipes for the typical items you would find in the "broken items" thread.
Any input would be appreciated.