Herald of I
First Post
This is the intention of speeding up casting times. The only incentive to ritual casting now is if you've exhausted every other option. If you want to spend the money on the reagents to ritual cast instead of doing a skill check, add a bit of flavor to the game for doing that via magic as opposed to doing a skill check, then I'm all for it.
As such, I've implemented the following houserule:
- All rituals with a time expressed in minutes is reduced to 1/10th the time, with a minimum casting time of 1 minute. (This means a 5 minute ritual, as well 10 minute ritual both take one minute. A 50 minute ritual takes 5 minutes)
- (Note that this does not affect rituals that have hours for cast times, as I'm sure that if they put at least an hour cast time on there, it has a reason for it.)
It's done nothing but make the magical characters feel more magical. You know, how the higher level wizard was in 3e where he could use some of his spells for utility. No problems in my game, Herald of I, my houserule has created the effect I want. If you're trying to do the same, then I hope you get the same results.
Great! That's pretty much what I'm going for. I've been hesitant to change rituals outside of the usual ten minute time, as they seem to have bigger effects, or require time sensitive work outside the actual casting. I'm trusting my players to not repeatedly spam rituals, but given the component cost, I'm still not seeing any game breaking effects even if they do.
I'll give the decreased times a shot and see how it goes.